#pragma once #include "unittestframework.h" class TestP4BridgeServer : public UnitTestSuite { public: TestP4BridgeServer(void); ~TestP4BridgeServer(void); DECLARE_TEST_SUITE(TestP4BridgeServer) bool Setup(); bool TearDown(char* testName); static bool ServerConnectionTest(); static bool TestUnicodeClientToNonUnicodeServer(); static bool TestUnicodeUserName(); static bool TestUntaggedCommand(); static bool TestTaggedCommand(); static bool TestTextOutCommand(); static bool TestBinaryOutCommand(); static bool TestErrorOutCommand(); static bool TestGetSet(); static bool TestGetConfig(); static bool TestIsIgnored(); static bool TestConnectionManger(); static bool TestGetTicketFile(); };
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge-unit-test/TestP4BridgeServer.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge-unit-test/TestP4BridgeServer.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |