#pragma once #include "unittestframework.h" class TestP4BridgeServerLogging : public UnitTestSuite { public: TestP4BridgeServerLogging(void); ~TestP4BridgeServerLogging(void); DECLARE_TEST_SUITE(TestP4BridgeServerLogging) bool Setup(); bool TearDown(char* testName); static int _stdcall LogCallback(int level, const char* file, int line, const char* message); static bool LogMessageTest(); static bool BadLogFnPtrTest(); };
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge-unit-test/TestP4BridgeServerLogging.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge-unit-test/TestP4BridgeServerLogging.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |