#pragma once class CommandData { private: char* Cmd; //char** Flags; //int FlagsCnt; char** Params; int ParamCnt; int Tagged; CommandData(void); public: CommandData( char* nCmd, char** nFlags, int nFlagsCnt, char** nParams, int nParamCnt, int nTagged); ~CommandData(void); int Run(P4BridgeServer* pSrvr, int cmdId); void PrettyPrint(); };
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridgeStressTest/CommandData.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridgeStressTest/CommandData.h | |||||
#1 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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//guest/norman_morse/dev/p4connect/src/P4Bridge/p4bridgeStressTest/CommandData.h | |||||
#1 | 11821 | Norman Morse | Move Unity 5 compatible build from internal dev branch to workshop dev branch. |