// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #include <tchar.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <share.h> #include "p4map-api.h" #include "p4bridge-api.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> #ifndef P4INT64 #define P4INT64 __int64 #endif
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridgeStressTest/stdafx.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridgeStressTest/stdafx.h | |||||
#1 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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//guest/norman_morse/dev/p4connect/src/P4Bridge/p4bridgeStressTest/stdafx.h | |||||
#1 | 11821 | Norman Morse | Move Unity 5 compatible build from internal dev branch to workshop dev branch. |