- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{32D71831-84A8-4D13-BFFC-A2170E7467EB}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>p4bridgeStressTest</RootNamespace>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
- <IncludePath>..\p4bridge;..\p4api\include\p4;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <IncludePath>..\p4bridge;..\p4api\include\p4;$(IncludePath)</IncludePath>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\p4bridge;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>$(SolutionDir)bin\$(Configuration)\p4bridge.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;p4bridge.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\p4bridge;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>$(SolutionDir)bin\$(Configuration)\p4bridge.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;p4bridge.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Console</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <None Include="ReadMe.txt" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="CommandData.h" />
- <ClInclude Include="p4bridge-api.h" />
- <ClInclude Include="p4map-api.h" />
- <ClInclude Include="stdafx.h" />
- <ClInclude Include="StrOps.h" />
- <ClInclude Include="targetver.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="CommandData.cpp" />
- <ClCompile Include="p4bridgeStressTest.cpp" />
- <ClCompile Include="stdafx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="StrOps.cpp" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 12428 | YourUncleBob | Populate -o //guest/perforce_software/p4connect/src/P4Bridge/... //guest/YourUncleBob/p4c...onnect/src/P4Bridge/.... « |
10 years ago | |
//guest/perforce_software/p4connect/src/P4Bridge/p4bridgeStressTest/p4bridgeStressTest.vcxproj | |||||
#1 | 12135 | Norman Morse | Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release... which provides Unity 5 compatibility « |
10 years ago | |
//guest/norman_morse/dev/p4connect/src/P4Bridge/p4bridgeStressTest/p4bridgeStressTest.vcxproj | |||||
#1 | 11821 | Norman Morse | Move Unity 5 compatible build from internal dev branch to workshop dev branch. | 10 years ago |