/***
*
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#if !defined( CON_NPRINTH )
#define CON_NPRINTH
#ifdef _WIN32
#pragma once
#endif
typedef struct con_nprint_s
{
int index; // Row #
float time_to_live; // # of seconds before it dissappears
float color[ 3 ]; // RGB colors ( 0.0 -> 1.0 scale )
} con_nprint_t;
void Con_NPrintf( int idx, char *fmt, ... );
void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
#endif | # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 7292 | Andrew McDonald | initial submittal | ||
| //guest/sam_stafford/p4hl/src/common/con_nprint.h | |||||
| #1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| //guest/samwise/p4hl/src/common/con_nprint.h | |||||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |
||