/***
*
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#if !defined( STUDIO_EVENTH )
#define STUDIO_EVENTH
#pragma once
typedef struct mstudioevent_s
{
int frame;
int event;
int type;
char options[64];
} mstudioevent_t;
#endif // STUDIO_EVENTH | # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 7292 | Andrew McDonald | initial submittal | ||
| //guest/sam_stafford/p4hl/src/common/studio_event.h | |||||
| #1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| //guest/samwise/p4hl/src/common/studio_event.h | |||||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |
||