#ifndef OBJECTINFO_H
#define OBJECTINFO_H
#ifndef CLIENTDEPOTUSER_H
#include "clientdepotuser.h"
#endif
#ifndef ERROR_H
#include "error.h"
#define ERROR_H
#endif
//#include "error.h"
//#include "strbuf.h"
//#include "filesys.h"
#ifndef CLIENTLUSER_H
#include "clientluser.h"
#endif
#ifndef OBJECTDEPOT
#include "objectdepot.h"
#endif
#ifndef CLIENTAPI_H
#include "clientapi.h"
#define CLIENTAPI_H
#endif
#include "vector.h"
#include "extdll.h"
#include "decals.h"
#ifndef UTIL_H
#include "util.h"
#endif
//#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#ifndef NO_NODE
#include "nodes.h"
#endif
#include "player.h"
#ifndef MAX_WORLD_SOUNDS
#include "soundent.h"
#endif
#include "shake.h"
#include "gamerules.h"
#define MAXRESULTS 100
class CObjectInfo : public CBaseAnimating
{
public:
short int level;
void Spawn( );
void Precache( );
void EXPORT Think();
void EXPORT Touch( CBaseEntity* );
void Expand( CBasePlayer* );
void newLevel (short);
void disown (CBaseEntity*);
void killKids( CBaseEntity *Caller );
ListList depots;
};
LINK_ENTITY_TO_CLASS( object_info, CObjectInfo );
#endif
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 7292 | Andrew McDonald | initial submittal | ||
| //guest/sam_stafford/p4hl/src/dlls/objectinfo.h | |||||
| #1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| //guest/samwise/p4hl/src/dlls/objectinfo.h | |||||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |
||