/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// skill.cpp - code for skill level concerns
//=========================================================
#include "extdll.h"
#include "util.h"
#include "skill.h"
skilldata_t gSkillData;
//=========================================================
// take the name of a cvar, tack a digit for the skill level
// on, and return the value.of that Cvar
//=========================================================
float GetSkillCvar( char *pName )
{
int iCount;
float flValue;
char szBuffer[ 64 ];
iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );
flValue = CVAR_GET_FLOAT ( szBuffer );
if ( flValue <= 0 )
{
ALERT ( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
}
return flValue;
}
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 7292 | Andrew McDonald | initial submittal | ||
| //guest/sam_stafford/p4hl/src/dlls/skill.cpp | |||||
| #1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| //guest/samwise/p4hl/src/dlls/skill.cpp | |||||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |
||