customentity.h #1

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/***
*
*	Copyright (c) 1999, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
#ifndef CUSTOMENTITY_H
#define CUSTOMENTITY_H

// Custom Entities

// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12)
#define BEAMENT_ENTITY(x)		((x)&0xFFF)
#define BEAMENT_ATTACHMENT(x)	(((x)>>12)&0xF)

// Beam types, encoded as a byte
enum 
{
	BEAM_POINTS = 0,
	BEAM_ENTPOINT,
	BEAM_ENTS,
	BEAM_HOSE,
};

#define BEAM_FSINE		0x10
#define BEAM_FSOLID		0x20
#define BEAM_FSHADEIN	0x40
#define BEAM_FSHADEOUT	0x80

#endif	//CUSTOMENTITY_H
# Change User Description Committed
#1 7292 Andrew McDonald initial submittal
//guest/sam_stafford/p4hl/src/engine/customentity.h
#1 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
//guest/samwise/p4hl/src/engine/customentity.h
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.