pm_movevars.h #1

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// pm_movevars.h
#if !defined( PM_MOVEVARSH )
#define PM_MOVEVARSH

// movevars_t                  // Physics variables.
typedef struct movevars_s movevars_t;

struct movevars_s
{
	float	gravity;           // Gravity for map
	float	stopspeed;         // Deceleration when not moving
	float	maxspeed;          // Max allowed speed
	float	spectatormaxspeed;
	float	accelerate;        // Acceleration factor
	float	airaccelerate;     // Same for when in open air
	float	wateraccelerate;   // Same for when in water
	float	friction;          
	float   edgefriction;	   // Extra friction near dropofs 
	float	waterfriction;     // Less in water
	float	entgravity;        // 1.0
	float   bounce;            // Wall bounce value. 1.0
	float   stepsize;          // sv_stepsize;
	float   maxvelocity;       // maximum server velocity.
	float	zmax;			   // Max z-buffer range (for GL)
	float	waveHeight;		   // Water wave height (for GL)
	qboolean footsteps;        // Play footstep sounds
	char	skyName[32];	   // Name of the sky map
	float	rollangle;
	float	rollspeed;
	float	skycolor_r;			// Sky color
	float	skycolor_g;			// 
	float	skycolor_b;			//
	float	skyvec_x;			// Sky vector
	float	skyvec_y;			// 
	float	skyvec_z;			// 
};

extern movevars_t movevars;

#endif
# Change User Description Committed
#1 7292 Andrew McDonald initial submittal
//guest/sam_stafford/p4hl/src/pm_shared/pm_movevars.h
#1 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
//guest/samwise/p4hl/src/pm_shared/pm_movevars.h
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.