#include "StdAfx.h" #include "UnitTestFrameWork.h" #include "TestP4Base.h" #include "..\p4bridge\p4Base.h" CREATE_TEST_SUITE(TestP4Base) TestP4Base::TestP4Base(void) { UnitTestSuite::RegisterTest(&p4BaseSmokeTest, "p4BaseSmokeTest"); } TestP4Base::~TestP4Base(void) { } bool TestP4Base::Setup() { return true; } bool TestP4Base::TearDown(char* testName) { #ifdef _DEBUG_MEMORY p4base::PrintMemoryState(testName); #endif return true; } class class0 : public p4base { public: class0() : p4base(0) {}; int Type(void) { return 0 ; } }; class class1 : public p4base { public: class1() : p4base(1) {}; int Type(void) { return 1 ; } }; bool TestP4Base::p4BaseSmokeTest() { // try to validate a NULL pointer, should fail class0 * obj0 = NULL; int r0 = p4base::ValidateHandle( obj0, 0 ); ASSERT_EQUAL(r0, 0) // try to validate an invalid pointer, should fail obj0 = (class0 *) 0x001; r0 = p4base::ValidateHandle( obj0, 0 ); ASSERT_EQUAL(r0, 0) // validate a good pointer obj0 = new class0(); r0 = p4base::ValidateHandle( obj0, 0 ); ASSERT_EQUAL(r0, 1) // validate a good pointer of a different class class1 * obj1 = new class1(); r0 = p4base::ValidateHandle( obj1, 1 ); ASSERT_EQUAL(r0, 1) // try to validate a pointer for a deleted object, should fail delete obj0; r0 = p4base::ValidateHandle( obj0, 0 ); ASSERT_EQUAL(r0, 0) // build up a list of 6 class0 objects class0 * obj0a = new class0(); class0 * obj0b = new class0(); class0 * obj0c = new class0(); class0 * obj0d = new class0(); class0 * obj0e = new class0(); class0 * obj0f = new class0(); ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 1) // Delete one in the middle delete obj0c; // test the handles ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 1) // Delete the last one delete obj0f; // test the handles ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail // Delete the new last one delete obj0e; // test the handles ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail // Delete the first one delete obj0a; // test the handles ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail // Delete the new first one delete obj0b; // test the handles ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 1) ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail // Delete the only one left delete obj0d; // test the handles ASSERT_EQUAL(p4base::ValidateHandle( obj0a, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0b, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0c, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0d, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0e, 0 ), 0) // should fail ASSERT_EQUAL(p4base::ValidateHandle( obj0f, 0 ), 0) // should fail // good ol' object 1 should still be valid r0 = p4base::ValidateHandle( obj1, 1 ); ASSERT_EQUAL(r0, 1) delete obj1; return 1; // we passed all tests! }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 19284 | ava | "Forking branch Main of perforce-software-p4connect to ava-p4connect." | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4bridge-unit-test/TestP4Base.cpp | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4bridge-unit-test/TestP4Base.cpp | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |