using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.Text; namespace Perforce.P4 { public partial class P4ClientError { public static int usage = ErrorOf(ErrorSubsystem.ES_OS, 0, ErrorSeverity.E_FAILED, ErrorGeneric.EV_NONE, 0); //"p4 -h for usage." } }
# | Change | User | Description | Committed | |
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#1 | 16827 | cliaudet | Merging using norman_=>_cliaudet | ||
//guest/norman_morse/dev/p4connect/main/src/P4Bridge/p4api.net/errors/clientmain.cs | |||||
#1 | 16264 | Norman Morse | update dev branch | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4api.net/errors/clientmain.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api.net/errors/clientmain.cs | |||||
#1 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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//guest/norman_morse/dev/p4connect/src/P4Bridge/p4api.net/errors/clientmain.cs | |||||
#1 | 11821 | Norman Morse | Move Unity 5 compatible build from internal dev branch to workshop dev branch. |