using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Perforce.P4 { /// <summary> /// Defines the case for the StringEnum. /// </summary> [Flags] public enum StringEnumCase { /// <summary> /// No case defined. /// </summary> None = 0x000, /// <summary> /// Lowercase. /// </summary> Lower = 0x001, /// <summary> /// Uppercase. /// </summary> Upper = 0x002 } internal class StringEnum<T> // where T : IComparable<T> { protected T value; public StringEnum(T v) { if ((v is Enum) == false) throw new ArgumentException("StringEnum may only be used with objects that are of type enum"); value = v; } public static implicit operator T(StringEnum<T> t) { return (t!=null)?t.value:default(T); } public static implicit operator StringEnum<T>(T t) { return new StringEnum<T>(t); } public static implicit operator StringEnum<T>(string s) { StringEnum<T> val = null; string v = s.Replace(" ", string.Empty); v = v.Replace("/", string.Empty); if (TryParse(v, true, ref val)) { return val; } return new StringEnum<T>(default(T)); } public static implicit operator string(StringEnum<T> v) { if (v != null) { return v.ToString(); } return string.Empty; } public override bool Equals(object obj) { if (obj.GetType() == typeof(T)) { return value.Equals((T)obj); } if (obj.GetType() == typeof(StringEnum<T>)) { return value.Equals(((StringEnum<T>)obj).value); } return false; } public static bool operator ==(StringEnum<T> t1, StringEnum<T> t2) { if ((((object)t1) == null) || (((object)t2) == null)) { return ((object)t1) == ((object)t2); } return (t1!=null)?t1.value.Equals(t2.value):t2==null; } public static bool operator !=(StringEnum<T> t1, StringEnum<T> t2) { if ((((object)t1) == null) || (((object)t2) == null)) { return ((object)t1) != ((object)t2); } return (t1 != null) ? !t1.value.Equals(t2.value) : t2 != null; } public static bool operator ==(T t1, StringEnum<T> t2) { if (((object)t2) == null) { return false; } return t1.Equals(t2.value); } public static bool operator !=(T t1, StringEnum<T> t2) { if (((object)t2) == null) { return true; } return !t1.Equals(t2.value); } public static bool operator ==(StringEnum<T> t1, T t2) { if (((object)t1) == null) { return false; } return t1.value.Equals(t2); } public static bool operator !=(StringEnum<T> t1, T t2) { if (((object)t1) == null) { return true; } return !t1.value.Equals(t2); } public override string ToString() { return value.ToString(); } public virtual string ToString(StringEnumCase c) { if (c == StringEnumCase.Lower) return ToString().ToLower(); ; if (c == StringEnumCase.Upper) return ToString().ToUpper(); ; return ToString(); } public static bool TryParse(string str, ref StringEnum<T> val) { try { T v = (T)Enum.Parse(typeof(T), str); val = new StringEnum<T>(v); if (val == null) { return false; } return true; } catch (Exception ex) { Debug.Trace(ex.Message); } return false; } public static bool TryParse(string str, bool ignoreCase, ref StringEnum<T> val) { try { T v = (T)Enum.Parse(typeof(T), str, ignoreCase); val = new StringEnum<T>(v); if (val == null) { return false; } return true; } catch (Exception ex) { Debug.Trace(ex.Message); } return false; } } internal class StringEnumList<T> : IList<T> { internal IList<StringEnum<T>> v; public StringEnumList() { v = new List<StringEnum<T>>(); } public StringEnumList(IList<T> l) { v = new List<StringEnum<T>>(l.Count); for (int idx = 0; idx < l.Count; idx++) { v.Add(l[idx]); } } #region IList<T> Members public int IndexOf(T item) { return v.IndexOf(item); } public void Insert(int index, T item) { v.Insert(index, item); } public void RemoveAt(int index) { v.RemoveAt(index); } public T this[int index] { get { return v[index]; } set { v[index] = value; } } #endregion #region ICollection<T> Members public void Add(T item) { v.Add(item); } public void Clear() { v.Clear(); } public bool Contains(T item) { return v.Contains(item); } public void CopyTo(T[] array, int arrayIndex) { if (array == null) { throw new ArgumentNullException("array"); } if (arrayIndex < 0) { throw new ArgumentOutOfRangeException("arrayIndex is less than zero"); } if (arrayIndex + array.Length > v.Count) { throw new ArgumentException("The number of elements in the source array is greater than the available space from arrayIndex to the end of the destination array."); } for (int idx = 0; idx < array.Length; idx++) { v[arrayIndex+idx] = array[idx]; } } public int Count { get { return v.Count; } } public bool IsReadOnly { get { return v.IsReadOnly; } } public bool Remove(T item) { return v.Remove(item); } #endregion #region IEnumerable<T> Members public IEnumerator<T> GetEnumerator() { return new StringEnumListEnumerator<T>(v); } #endregion #region IEnumerable Members System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return v.GetEnumerator(); } #endregion } internal class StringEnumListEnumerator<T> : IEnumerator<T> { IEnumerator<StringEnum<T>> v; public StringEnumListEnumerator(IList<StringEnum<T>> l) { v = l.GetEnumerator(); } #region IEnumerator<T> Members public T Current { get { return v.Current; } } #endregion #region IDisposable Members public void Dispose() { v.Dispose(); } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return v.Current; } } public bool MoveNext() { return v.MoveNext(); } public void Reset() { v.Reset(); } #endregion } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 21852 | cswiedler | Branch //guest/cswiedler/p4connect | ||
//guest/perforce_software/p4connect/dev/shelves/src/P4Bridge/p4api.net/StringEnum.cs | |||||
#1 | 17331 | Norman Morse | Dev branch for Shelves | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4api.net/StringEnum.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api.net/StringEnum.cs | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |