//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client's CBaseCombatWeapon entity
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef C_BASECOMBATWEAPON_H
#define C_BASECOMBATWEAPON_H
#ifdef _WIN32
#pragma once
#endif
#include "basecombatweapon_shared.h"
#include "weapons_resource.h"
class CViewSetup;
class C_BaseViewModel;
// Accessors for local weapons
C_BaseCombatWeapon *GetActiveWeapon( void );
#endif // C_BASECOMBATWEAPON
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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