//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_BASEHELICOPTER_H
#define C_BASEHELICOPTER_H
#ifdef _WIN32
#pragma once
#endif
#include "c_ai_basenpc.h"
class C_BaseHelicopter : public C_AI_BaseNPC
{
public:
DECLARE_CLASS( C_BaseHelicopter, C_AI_BaseNPC );
DECLARE_CLIENTCLASS();
C_BaseHelicopter();
float StartupTime() const { return m_flStartupTime; }
private:
C_BaseHelicopter( const C_BaseHelicopter &other ) {}
float m_flStartupTime;
};
#endif // C_BASEHELICOPTER_H
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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