//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef AI_NPCSTATE_H
#define AI_NPCSTATE_H
#if defined( _WIN32 )
#pragma once
#endif
enum NPC_STATE
{
NPC_STATE_INVALID = -1,
NPC_STATE_NONE = 0,
NPC_STATE_IDLE,
NPC_STATE_ALERT,
NPC_STATE_COMBAT,
NPC_STATE_SCRIPT,
NPC_STATE_PLAYDEAD,
NPC_STATE_PRONE, // When in clutches of barnacle
NPC_STATE_DEAD
};
#endif // AI_NPCSTATE_H
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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