/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* * make.c - bring a target up to date, once rules are in place * * This modules controls the execution of rules to bring a target and * its dependencies up to date. It is invoked after the targets, rules, * et. al. described in rules.h are created by the interpreting of the * jam files. * * This file contains the main make() entry point and the first pass * make0(). The second pass, make1(), which actually does the command * execution, is in make1.c. * * External routines: * make() - make a target, given its name * * Internal routines: * make0() - bind and scan everything to make a TARGET * make0sort() - reorder TARGETS chain by their time (newest to oldest) * * 12/26/93 (seiwald) - allow NOTIME targets to be expanded via $(<), $(>) * 01/04/94 (seiwald) - print all targets, bounded, when tracing commands * 04/08/94 (seiwald) - progress report now reflects only targets with actions * 04/11/94 (seiwald) - Combined deps & headers into deps[2] in TARGET. * 12/20/94 (seiwald) - NOTIME renamed NOTFILE. * 12/20/94 (seiwald) - make0() headers after determining fate of target, so * that headers aren't seen as dependents on themselves. * 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets. * 02/02/95 (seiwald) - propagate leaf source time for new LEAVES rule. * 02/14/95 (seiwald) - NOUPDATE rule means don't update existing target. * 08/22/95 (seiwald) - NOUPDATE targets immune to anyhow (-a) flag. * 09/06/00 (seiwald) - NOCARE affects targets with sources/actions. * 03/02/01 (seiwald) - reverse NOCARE change. * 03/14/02 (seiwald) - TEMPORARY targets no longer take on parents age * 03/16/02 (seiwald) - support for -g (reorder builds by source time) */ # include "jam.h" # include "lists.h" # include "parse.h" # include "variable.h" # include "rules.h" # include "search.h" # include "newstr.h" # include "make.h" # include "headers.h" # include "command.h" #ifdef GRAPHISOFT_MPW_FIX #if defined (macintosh) # include "cursorctl.h" #endif #endif # ifndef max # define max( a,b ) ((a)>(b)?(a):(b)) # endif typedef struct { int temp; int updating; int cantfind; int cantmake; int targets; int made; } COUNTS ; static void make0( TARGET *t, time_t ptime, int depth, COUNTS *counts, int anyhow ); static TARGETS *make0sort( TARGETS *c ); #ifdef GRAPHISOFT_EXTENSION_LAZY static void makelazy0( TARGET *t, int depth ); static void makelazy( TARGET *t, int depth); #endif static char *target_fate[] = { "init", /* T_FATE_INIT */ "making", /* T_FATE_MAKING */ "stable", /* T_FATE_STABLE */ "newer", /* T_FATE_NEWER */ "temp", /* T_FATE_ISTMP */ "touched", /* T_FATE_TOUCHED */ "missing", /* T_FATE_MISSING */ "old", /* T_FATE_OUTDATED */ "update", /* T_FATE_UPDATE */ "nofind", /* T_FATE_CANTFIND */ "nomake" /* T_FATE_CANTMAKE */ } ; static char *target_bind[] = { "unbound", "missing", "parents", "exists", } ; # define spaces(x) ( " " + 16 - ( x > 16 ? 16 : x ) ) /* * make() - make a target, given its name */ int make( int n_targets, char **targets, int anyhow ) { int i; COUNTS counts[1]; int status = 0; /* 1 if anything fails */ memset( (char *)counts, 0, sizeof( *counts ) ); for( i = 0; i < n_targets; i++ ) { TARGET *t = bindtarget( targets[i] ); make0( t, (time_t)0, 0, counts, anyhow ); } if( DEBUG_MAKE ) { if( counts->targets ) printf( "...found %d target(s)...\n", counts->targets ); if( counts->temp ) printf( "...using %d temp target(s)...\n", counts->temp ); if( counts->updating ) printf( "...updating %d target(s)...\n", counts->updating ); if( counts->cantfind ) printf( "...can't find %d target(s)...\n", counts->cantfind ); if( counts->cantmake ) printf( "...can't make %d target(s)...\n", counts->cantmake ); } status = counts->cantfind || counts->cantmake; for( i = 0; i < n_targets; i++ ) status |= make1( bindtarget( targets[i] ) ); return status; } #ifdef GRAPHISOFT_EXTENSION_LAZY /* * makelazy0() - checks if this target is not being built but marked * lazy and if so, touches the target so it does * get built. */ static void makelazy0( TARGET *t, int depth ) { TARGETS *c; int i; /* * Step 1: don't bother if we are already being processed */ if (t->fate <= T_FATE_MAKING) return; /* * Step 2: don't bother if we're already being built */ if (t->fate >= T_FATE_SPOIL) return; /* * Step 3: don't bother if we're not lazy */ if ( !(t->flags & T_FLAG_LAZY) ) return; /* * Step 4: say change our fate to "touched" */ t->fate = T_FATE_TOUCHED; /* * Step 5: check our dependents for laziness. */ for (i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++) for (c = t->deps[i]; c; c = c->next) makelazy0(c->target, depth + 1); } /* * makelazy() - make the dependents of this target lazily * * makelazy() checks if this target is being built and if so * changes the fate of any lazy dependents so that they * are built as well. */ static void makelazy( TARGET *t, int depth ) { TARGETS *c; int i; /* * Step 1: don't bother if we're not being rebuilt */ if (t->fate < T_FATE_SPOIL) return; /* * Step 2: check our dependents for lazines. */ for (i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++) for (c = t->deps[i]; c; c = c->next) makelazy0(c->target, depth); } #endif /* * make0() - bind and scan everything to make a TARGET * * Make0() recursively binds a target, searches for #included headers, * calls itself on those headers, and calls itself on any dependents. */ static void make0( TARGET *t, time_t ptime, /* parent target's timestamp */ int depth, /* for display purposes */ COUNTS *counts, /* for reporting */ int anyhow ) /* forcibly touch all (real) targets */ { TARGETS *c; int fate, hfate; time_t last, leaf, hlast, hleaf; char *flag = ""; if( DEBUG_MAKEPROG ) printf( "make\t--\t%s%s\n", spaces( depth ), t->name ); /* * Step 1: don't remake if already trying or tried */ switch( t->fate ) { case T_FATE_MAKING: printf( "warning: %s depends on itself\n", t->name ); return; default: return; case T_FATE_INIT: break; } t->fate = T_FATE_MAKING; /* * Step 2: under the influence of "on target" variables, * bind the target and search for headers. */ /* Step 2a: set "on target" variables. */ pushsettings( t->settings ); /* Step 2b: find and timestamp the target file (if it's a file). */ if( t->binding == T_BIND_UNBOUND && !( t->flags & T_FLAG_NOTFILE ) ) { t->boundname = search( t->name, &t->time ); t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING; } /* If temp file doesn't exist but parent does, use parent */ if( t->binding == T_BIND_MISSING && t->flags & T_FLAG_TEMP && ptime ) t->binding = T_BIND_PARENTS; /* Step 2c: If its a file, search for headers. */ if( t->binding == T_BIND_EXISTS ) headers( t ); /* Step 2d: reset "on target" variables */ popsettings( t->settings ); /* * Pause for a little progress reporting */ if( DEBUG_BIND ) { if( strcmp( t->name, t->boundname ) ) { printf( "bind\t--\t%s%s: %s\n", spaces( depth ), t->name, t->boundname ); } switch( t->binding ) { case T_BIND_UNBOUND: case T_BIND_MISSING: case T_BIND_PARENTS: printf( "time\t--\t%s%s: %s\n", spaces( depth ), t->name, target_bind[ t->binding ] ); break; case T_BIND_EXISTS: printf( "time\t--\t%s%s: %s", spaces( depth ), t->name, ctime( &t->time ) ); break; } } /* * Step 3: recursively make0() dependents */ last = 0; leaf = 0; fate = T_FATE_STABLE; for( c = t->deps[ T_DEPS_DEPENDS ]; c; c = c->next ) { /* Pass our time or our parent's time down. */ int time = t->binding == T_BIND_PARENTS ? ptime : t->time; make0( c->target, time, depth + 1, counts, anyhow ); leaf = max( leaf, c->target->leaf ); leaf = max( leaf, c->target->hleaf ); /* If LEAVES has been applied, we only heed the timestamps of */ /* the leaf source nodes. */ if( t->flags & T_FLAG_LEAVES ) { last = leaf; continue; } last = max( last, c->target->time ); last = max( last, c->target->htime ); fate = max( fate, c->target->fate ); fate = max( fate, c->target->hfate ); } /* If a NOUPDATE file exists, make dependents eternally old. */ if( t->flags & T_FLAG_NOUPDATE ) { last = 0; t->time = 0; /* * Don't inherit our fate from our dependents. Decide fate * based only upon other flags and our binding (done later). */ fate = T_FATE_STABLE; } /* Step 3b: determine fate: rebuild target or what? */ /* In English: If can't find or make child, can't make target. If children changed, make target. If target missing, make it. If children newer, make target. If temp's children newer than parent, make temp. If deliberately touched, make it. If up-to-date temp file present, use it. If target newer than parent, mark target newer. Don't propagate child's "newer" status. */ if( fate >= T_FATE_BROKEN ) { fate = T_FATE_CANTMAKE; } else if( fate >= T_FATE_SPOIL ) { fate = T_FATE_UPDATE; } else if( t->binding == T_BIND_MISSING ) { fate = T_FATE_MISSING; } else if( t->binding == T_BIND_EXISTS && last > t->time ) { fate = T_FATE_OUTDATED; } else if( t->binding == T_BIND_PARENTS && last > ptime ) { fate = T_FATE_OUTDATED; } else if( t->flags & T_FLAG_TOUCHED ) { fate = T_FATE_TOUCHED; } else if( anyhow && !( t->flags & T_FLAG_NOUPDATE ) ) { fate = T_FATE_TOUCHED; } else if( t->binding == T_BIND_EXISTS && t->flags & T_FLAG_TEMP ) { fate = T_FATE_ISTMP; } else if( t->binding == T_BIND_EXISTS && t->time > ptime ) { fate = T_FATE_NEWER; } else if( fate == T_FATE_NEWER ) { fate = T_FATE_STABLE; } /* Step 3c: handle missing files */ /* If it's missing and there are no actions to create it, boom. */ /* If we can't make a target we don't care about, 'sokay */ /* We could insist that there are updating actions for all missing */ /* files, but if they have dependents we just pretend it's NOTFILE. */ if( fate == T_FATE_MISSING && !t->actions && !t->deps[ T_DEPS_DEPENDS ] ) { if( t->flags & T_FLAG_NOCARE ) { fate = T_FATE_STABLE; } else { printf( "don't know how to make %s\n", t->name ); fate = T_FATE_CANTFIND; } } /* Step 3d: propagate dependents' time & fate. */ /* Set leaf time to be our time only if this is a leaf. */ t->time = max( t->time, last ); t->leaf = leaf ? leaf : t->time ; t->fate = fate; /* Step 3e: sort dependents by their update time. */ if( globs.newestfirst ) t->deps[ T_DEPS_DEPENDS ] = make0sort( t->deps[ T_DEPS_DEPENDS ] ); /* * Step 4: Recursively make0() headers. */ /* Step 4a: recursively make0() headers */ hlast = 0; hleaf = 0; hfate = T_FATE_STABLE; for( c = t->deps[ T_DEPS_INCLUDES ]; c; c = c->next ) { make0( c->target, ptime, depth + 1, counts, anyhow ); hlast = max( hlast, c->target->time ); hlast = max( hlast, c->target->htime ); hleaf = max( hleaf, c->target->leaf ); hleaf = max( hleaf, c->target->hleaf ); hfate = max( hfate, c->target->fate ); hfate = max( hfate, c->target->hfate ); } /* Step 4b: propagate dependents' time & fate. */ t->htime = hlast; t->hleaf = hleaf ? hleaf : t->htime; t->hfate = hfate; #ifdef GRAPHISOFT_EXTENSION_LAZY /* Step 4c: if we're being rebuilt, rebuild any of our lazy dependents. */ makelazy( t, depth ); #endif /* * Step 5: a little harmless tabulating for tracing purposes */ #ifdef GRAPHISOFT_MPW_FIX #if defined (macintosh) if (!(counts->targets % 100)) { SpinCursor (1); } #endif #endif if( !( ++counts->targets % 1000 ) && DEBUG_MAKE ) printf( "...patience...\n" ); if( fate == T_FATE_ISTMP ) counts->temp++; else if( fate == T_FATE_CANTFIND ) counts->cantfind++; else if( fate == T_FATE_CANTMAKE && t->actions ) counts->cantmake++; else if( fate >= T_FATE_BUILD && fate < T_FATE_BROKEN && t->actions ) counts->updating++; if( !( t->flags & T_FLAG_NOTFILE ) && fate >= T_FATE_SPOIL ) flag = "+"; else if( t->binding == T_BIND_EXISTS && ptime && t->time > ptime ) flag = "*"; if( DEBUG_MAKEPROG ) printf( "made%s\t%s\t%s%s\n", flag, target_fate[ t->fate ], spaces( depth ), t->name ); } /* * make0sort() - reorder TARGETS chain by their time (newest to oldest) */ static TARGETS * make0sort( TARGETS *chain ) { TARGETS *result = 0; /* We walk chain, taking each item and inserting it on the */ /* sorted result, with newest items at the front. This involves */ /* updating each TARGETS' c->next and c->tail. Note that we */ /* make c->tail a valid prev pointer for every entry. Normally, */ /* it is only valid at the head, where prev == tail. Note also */ /* that while tail is a loop, next ends at the end of the chain. */ /* Walk current target list */ while( chain ) { TARGETS *c = chain; TARGETS *s = result; chain = chain->next; /* Find point s in result for c */ while( s && s->target->time > c->target->time ) s = s->next; /* Insert c in front of s (might be 0). */ /* Don't even think of deciphering this. */ c->next = s; /* good even if s = 0 */ if( result == s ) result = c; /* new head of chain? */ if( !s ) s = result; /* wrap to ensure a next */ if( result != c ) s->tail->next = c; /* not head? be prev's next */ c->tail = s->tail; /* take on next's prev */ s->tail = c; /* make next's prev us */ } return result; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#13 | 3294 | Miklos Fazekas | Upgraded to jam2.5rc3 | ||
#12 | 2984 | Miklos Fazekas | Sync to 2.5rc2 | ||
#11 | 2642 | Miklos Fazekas | Sync to 2.5rc2 | ||
#10 | 2627 | Miklos Fazekas | Merged with jam2.5rc2 | ||
#9 | 2578 | Miklos Fazekas | Integrate new lexical scanner code to GSJam | ||
#8 | 2537 | Miklos Fazekas | Sync change 2529. | ||
#7 | 2521 | Miklos Fazekas | Compile error fixes after merge | ||
#6 | 2520 | Miklos Fazekas | Integration error fixes | ||
#5 | 2519 | Miklos Fazekas | Sync to 2.5rc1 | ||
#4 | 1573 | Miklos Fazekas | Merge to jam mainline. | ||
#3 | 1569 | Miklos Fazekas | Integrate with lates mainline | ||
#2 | 1398 | Miklos Fazekas | Cleanup. | ||
#1 | 1212 | Miklos Fazekas | Created a Jam branch | ||
//guest/perforce_software/jam/src/make.c | |||||
#4 | 556 | Perforce staff |
Patch release jam 2.3.2: reverse NOCARE change. NOCARE once again applies to targets with source and/or actions, so that buildable header files get built. |
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#3 | 486 | Perforce staff |
Jam 2.3. See RELNOTES for a list of changes from 2.2.x. Just about every source file was touched when jam got ANSI-fied. |
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#2 | 214 | Perforce staff |
Peter Glasscock's NOUPDATE fix, so that a missing dependency doesn't force the update of a NOUPDATE target. NOUPDATE targets should only be updated if they don't exist. |
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#1 | 2 | laura | Add Jam/MR 2.2 source |