Perforce .NET API Binary Distribution =============================================================================== Directory Structure: p4api.net |- doc Usage documentation |- examples Sample applications | |- bin Files generated during sample app. build | | |- Debug Sample app. debug build files | | |- Release Sample app. release build files | |- sln-bld-cmd Command line sample app. | |- sln-bld-gui Graphical sample app. |- lib Files required for building an .NET API app. =============================================================================== Using the .NET API: 1) In Visual Studio 2010 create a new project. 2) Build your newly created project with the "Debug" configuration. 3) Copy the files from the .NET API "lib" directory into the "bin\Debug" directory of the project you just created. 3) In your Visual Studio project add a reference to the "bin\Debug\p4api.net.dll" file in your project's directory. 4) Add Perforce .NET API functionality to your project by referencing the usage documentation. NOTES: Both "p4api.net.dll" and "p4bridge.dll" must be present in the application's directory for the application to run. =============================================================================== Building the Example Applications: 1) Open the example applications solution with Visual Studio 2010. 2) Confirm that the build platform is set to the correct configuration ("x86" or "x64"). 3) Build the example applications by right clicking on the solution and selecting "Build Solution" from the menu. 4) The newly built applications will be in the "Debug" or "Release" subdirectory of the "examples\bin" directory depending on the selected configuration. NOTES: sln-bld-cmd.exe is a console application that builds a solution from a Perforce depot. For usage run "sln-bld-cmd.exe /?". Builds are made in a directory named with a timestamp below the current working directory. sln-bld-gui.exe is a Windows form application that builds a solution from a Perforce depot. Host, port, user, depot path of the solution, target build directory, and location of "MSBuild.exe" are all required. Builds are made in a directory named with a timestamp below the specified target directory. Once a depot path is defined the application will check for changes submitted to that location in the depot on a build interval which can be defined by the dropdown control. The default is 2 minutes. Both applications creates a temporary workspace named "p4apinet_solution_builder_sample_application_client" and delete this workspace on completion of the sync of files to the local machine. The sync command forces resynchronization and does not update the server's knowledge of the file sync state. Both "p4api.net.dll" and "p4bridge.dll" must be present in the applications' directory for the applications to run. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/) This product includes software and cryptographic software written by Eric Young (eay@cryptsoft.com). This product includes software written by Tim Hudson (tjh@cryptsoft.com). http://www.openssl.org/source/license.html =============================================================================== For changes between releases, please see the release notes: p4api.netnotes.txt which can be found at www.perforce.com
# | Change | User | Description | Committed | |
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#1 | 18970 | rtande |
Merging //guest/perforce_software/p4connect/main/src/... to //rtande/p4connect/main/src/... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/README.txt | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/README.txt | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |