#include <clientapi.h> #include "DeepAnnotate.h" #include "DATextTable.h" int main ( int argc, char** argv ) { ClientUser ui; ClientApi client; StrBuf msg; Error e; // client.SetProtocol( "tag", "" ); // Connect to server client.Init( &e ); if( e.Test() ) { e.Fmt( &msg ); fprintf( stderr, "%s\n", msg.Text() ); return 1; } DeepAnnotate DA; argc--; argv++; DA.Run( &client, &ui, argc, argv ); client.Final( &e ); if( e.Test() ) { e.Fmt( &msg ); fprintf( stderr, "%s\n", msg.Text() ); return 1; } return 0; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 6297 | Sam Stafford |
Work so far on "deep annotate". Been getting a lot of questions on this lately from other people working on the same thing; might as well pool efforts. |