// System-wide global variables
$server = false;
$localplayer = true;
$origin = [ 0, 0, 0 ];
$view_ofs = [ 0, 0, 0 ];
$angles = [ 0, 0, 0 ];
$gun_position [ 0, 0, 0 ];
$gun_angles[ 0, 0, 0 ];
$usehull = 0;
$client_time = 0;
//
$snd = "";
$model = "";
$shell_origin = [ 0, 0, 0 ];
$shell_velocity = [ 0, 0, 0 ];
$forward = [ 0, 0, 0 ];
$right = [ 0, 0, 0 ];
$up = [ 0, 0, 0 ];
public Fire_Glock()
{
// Play a sound
$snd = weapons/pl_gun3.wav;
$model = models/shell.mdl;
Native_PlayPlayerSound( $player = $localplayer, $sound = $snd, $channel = CHAN_STATIC, $pitch = $def_pitch, $attenuation = $def_attn, $pitch = $def_pitch );
// Eject shells
//
for ( $i = 0; $i < 2; $i++ )
{
$shell_origin = $origin + $view_ofs;
$shell_velocity = $forward * 24 + right * 6 + $up * 20;
$shell_angles = $angles;
$angles[0] = 0;
$angles[2] = 0;
Native_CreateTempEntity
(
$te_origin = $shell_origin,
$te_angles = $angles,
$te_framemax = Native_FrameCountForModel( $model = $model ),
$te_flags = FTENT_COLLIDEWORLD | FTENT_GRAVITY | FTENT_ROTATE,
$te_hitSound = BOUNCE_SHELL;
$te_baselineangles = Native_RandomAngles(),
$te_basedirection = $shell_velocity,
$te_die = $client_time + 3.5,
$te_body = Native_Random( 0, $te_framemax )
)
// Now fire bullets
$start = $origin;
$end = $origin + 8192 * $gun_angles;
Native_PerformTrace( $start = $start, $end = $end, $flags = PM_STUDIO_BOX );
if ( $trace_fraction != 1.0 )
{
Native_PlaySoundAtPosition( $origin = $trace_endpos, $sound = weapons/bullet_hit1.wav );
Native_ImpactParticles( $origin = $trace_endpos );
Native_PlaceDecal( $origin = $trace_endpos, $decal = "{shot2", $trace_entity );
}
}
} | # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| //guest/samwise/p4hl/dist/events/gauss.sc | |||||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |
||