/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef GAME_H
#define GAME_H
extern void GameDLLInit( void );
extern cvar_t displaysoundlist;
extern cvar_t mapcyclefile;
extern cvar_t servercfgfile;
extern cvar_t lservercfgfile;
// multiplayer server rules
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern cvar_t friendlyfir;
extern cvar_t falldamage;
extern cvar_t weaponstay;
extern cvar_t forcerespaw;
extern cvar_t flashlight;
extern cvar_t aimcrosshair;
extern cvar_t decalfrequency;
extern cvar_t teamlist;
extern cvar_t teamoverride;
extern cvar_t defaultteam;
// Engine Cvars
extern cvar_t *g_psv_gravity;
extern cvar_t *g_psv_aim;
extern cvar_t *g_footsteps;
#endif // GAME_H
| # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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| //guest/samwise/p4hl/src/dlls/game.h | |||||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |
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