// Worldcraft Game Data file for P4HL
@PointClass size(-16 -16 0, 16 16 16) = weapon_short : "Description Blaster" []
@PointClass = proj_short : "Short Projectile" []
@PointClass = proj_long : "Long Projectile" []
@PointClass = weapon_expand : "Expansion Blaster" []
@PointClass = proj_expand: "Expansion Projectile" []
@PointClass = object_info : "Object Info"
[
model (string) : "Model" : "models/info/w_info.mdl"
gravity (string) : "Gravity" : "0.0"
message (string) : "Text Message" : "This is an info bubble."
touchsnd (string) : "Sound On Touch" : "vox/buzwarn.wav"
touchvol (string) : "Volume (0.0 - 1.0)" : "1.0"
touchpitch (choices) : "Pitch" : 100 =
[
75: "Low"
100: "Normal"
150: "High"
]
target (target_destination) : "Activate Entity"
]
@PointClass = object_depot : "Object Depot"
[
model (string) : "Model" : "models/depot/w_depot.mdl"
]
@PointClass = object_dir : "Object Dir"
[
model (String) : "Model" : "models/dir/w_dir.mdl"
]
@PointClass = object_file : "Object File"
[
model (String) : "Model" : "models/file/w_file.mdl"
]
@PointClass = object_rev : "Object Rev"
[
] | # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #2 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |