p4hl.fgd #1

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// Worldcraft Game Data file for P4HL

@PointClass size(-16 -16 0, 16 16 16) = weapon_short : "Description Blaster" []

@PointClass = proj_short : "Short Projectile" []

@PointClass = proj_long : "Long Projectile" []

@PointClass = weapon_expand : "Expansion Blaster" []

@PointClass = proj_expand: "Expansion Projectile" []

@PointClass = object_info : "Object Info" 
       [ 
       model (string) : "Model" : "models/info/w_info.mdl" 
       gravity (string) : "Gravity" : "0.0" 
       message (string) : "Text Message" : "This is an info bubble." 
       touchsnd (string) : "Sound On Touch" : "vox/buzwarn.wav" 
       touchvol (string) : "Volume (0.0 - 1.0)" : "1.0" 
       touchpitch (choices) : "Pitch" : 100 = 
        [ 
        75: "Low" 
        100: "Normal" 
        150: "High" 
        ] 
       target (target_destination) : "Activate Entity" 
       ]

@PointClass = object_depot : "Object Depot" 
	[
	model (string) : "Model" : "models/depot/w_depot.mdl"
	]

@PointClass = object_dir : "Object Dir"
	[
	model (String) : "Model" : "models/dir/w_dir.mdl"
	]

@PointClass = object_file : "Object File"
	[
	model (String) : "Model" : "models/file/w_file.mdl"
	]

@PointClass = object_rev : "Object Rev"
	[
	]
# Change User Description Committed
#2 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.