#if !defined( SCREENFADEH )
#define SCREENFADEH
#pragma once
typedef struct screenfade_s
{
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
float fadeEnd; // When the fading hits maximum
float fadeReset; // When to reset to not fading (for fadeout and hold)
byte fader, fadeg, fadeb, fadealpha; // Fade color
int fadeFlags; // Fading flags
} screenfade_t;
#endif // !SCREENFADEH | # | Change | User | Description | Committed | |
|---|---|---|---|---|---|
| #2 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
||
| #1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |