screenfade.h #1

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#if !defined( SCREENFADEH )
#define SCREENFADEH
#pragma once

typedef struct screenfade_s
{
	float		fadeSpeed;		// How fast to fade (tics / second) (+ fade in, - fade out)
	float		fadeEnd;		// When the fading hits maximum
	float		fadeReset;		// When to reset to not fading (for fadeout and hold)
	byte		fader, fadeg, fadeb, fadealpha;	// Fade color
	int			fadeFlags;		// Fading flags
} screenfade_t;

#endif // !SCREENFADEH
# Change User Description Committed
#2 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.