h_export.cpp #1

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/***
*
*	Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
/*

===== h_export.cpp ========================================================

  Entity classes exported by Halflife.

*/

#include "extdll.h"
#include "util.h"

#include "cbase.h"


#ifdef _WIN32
// Required DLL entry point
BOOL WINAPI DllMain(
   HINSTANCE hinstDLL,
   DWORD fdwReason,
   LPVOID lpvReserved)
{
	if      (fdwReason == DLL_PROCESS_ATTACH)
    {
    }
	else if (fdwReason == DLL_PROCESS_DETACH)
    {
    }
	return TRUE;
}
#endif

// Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t  *gpGlobals;

#ifdef _WIN32
void DLLEXPORT GiveFnptrsToDll(	enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
#else
extern "C" void DLLEXPORT GiveFnptrsToDll(	enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
#endif
{
	memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
	gpGlobals = pGlobals;
}



# Change User Description Committed
#2 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.