hornet.h #1

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/***
*
*	Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
//=========================================================
// Hornets
//=========================================================

//=========================================================
// Hornet Defines
//=========================================================
#define HORNET_TYPE_RED			0
#define HORNET_TYPE_ORANGE		1
#define HORNET_RED_SPEED		(float)600
#define HORNET_ORANGE_SPEED		(float)800
#define	HORNET_BUZZ_VOLUME		(float)0.8

extern int iHornetPuff;

//=========================================================
// Hornet - this is the projectile that the Alien Grunt fires.
//=========================================================
class CHornet : public CBaseMonster
{
public:
	void Spawn( void );
	void Precache( void );
	int	 Classify ( void );
	int  IRelationship ( CBaseEntity *pTarget );
	virtual int		Save( CSave &save );
	virtual int		Restore( CRestore &restore );
	static	TYPEDESCRIPTION m_SaveData[];

	void IgniteTrail( void );
	void EXPORT StartTrack ( void );
	void EXPORT StartDart ( void );
	void EXPORT TrackTarget ( void );
	void EXPORT TrackTouch ( CBaseEntity *pOther );
	void EXPORT DartTouch( CBaseEntity *pOther );
	void EXPORT DieTouch ( CBaseEntity *pOther );
	
	int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );

	float			m_flStopAttack;
	int				m_iHornetType;
	float			m_flFlySpeed;
};

# Change User Description Committed
#2 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.