pm_shared.h #1

  • //
  • guest/
  • samwise/
  • p4hl/
  • src/
  • pm_shared/
  • pm_shared.h
  • View
  • Commits
  • Open Download .zip Download (870 B)
/***
*
*	Copyright (c) 1999, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

//
// pm_shared.h
//
#if !defined( PM_SHAREDH )
#define PM_SHAREDH
#pragma once

void PM_Init( struct playermove_s *ppmove );
void PM_Move ( struct playermove_s *ppmove, int server );
char PM_FindTextureType( char *name );

// Spectator flags
#define SPEC_IS_SPECTATOR		(1<<0)
#define SPEC_SMOOTH_ANGLES		(1<<1)
#define SPEC_SMOOTH_ORIGIN		(1<<2)

#endif
# Change User Description Committed
#2 937 Sam Stafford Renaming my guest directory to the more conventional
sam_stafford.
#1 936 Sam Stafford Adding P4HL to the public depot.
 See relnotes.txt for
installation instructions; all relevant files are under
p4hl/dist.

Source code is under p4hl/src in the form of a VC++ project.