/* * Copyright 1995, 2003 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ # define DEBUG_MATCH ( p4debug.GetLevel( DT_MAP ) >= 3 ) # define DEBUG_LIST ( p4debug.GetLevel( DT_MAP ) >= 4 ) class StrArray; class Ignore { public: Ignore(); ~Ignore(); int Reject( const StrPtr &path, const StrPtr &ignoreName ); int RejectCheck( const StrPtr &path ); private: void Insert( StrArray *subList, const char *ignore, const char *cwd ); StrArray *ignoreList; StrBuf dirDepth; };
# | Change | User | Description | Committed | |
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#1 | 25222 | seandanger | "Forking branch Main of perforce-software-p4connect to seandanger-p4connect." | ||
//guest/perforce_software/p4connect/main/src/P4Bridge/p4api/include/p4/ignore.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api/include/p4/ignore.h | |||||
#1 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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//guest/norman_morse/dev/p4connect/src/P4Bridge/p4api/include/p4/ignore.h | |||||
#1 | 11827 | Norman Morse | Fixes to build an DLL locating routines |