10 years agovferguson commented on job000226 for Assets/P4Connect/Editor/PackageIcons.cs(30,31): warning CS0618: Assets/P4Connect/Editor/PackageIcons.cs(30,31): warning CS0618: | ||
4 comments | ||
10 years agovferguson created job000226 for R.12512 pops warning about BuildAssetBundleExplicitAssetNames() in Unity 5 | ||
10 years agovferguson created job000216 for Moving a file opened for add within Unity pops up a "file not found" error and removes the file from the add list. Since we know where it's mo...ved to, it would be ideal if P4Connect could update the p4 add to the new add location instead of abandoning the add (which can be missed if you're dealing with large changelists). « | ||
10 years agovferguson modified job000195 for R.12251 Perforce integration is disabled by default every time the project is opened and user will need to re-authenticate with password. | ||
10 years agovferguson commented on job000195 for Thanks Norman! With this additional step, the password appears to persist. | ||
10 years agovferguson commented on job000195 for 4/14/2015 5:38:25 PM lvl: 0 [ P4Command ] Perforce.P4.P4Exception:Password invalid. at Perforce.P4.P4Exception.Throw (System.String cmd, System.String ...4/14/2015 5:38:25 PM lvl: 0 [ P4Command ] Perforce.P4.P4Exception:Password invalid. at Perforce.P4.P4Exception.Throw (System.String cmd, System.String[] args, Perforce.P4.P4ClientErrorList errors, Perforce.P4.P4ClientInfoMessageList details) [0x0001e] in c:\workshop\guest\perforce_software\p4connect\src\P4Bridge\p4api.net\P4Exception.cs:376 at Perforce.P4.P4Exception.Throw (System.String cmd, System.String[] args, Perforce.P4.P4ClientErrorList errors, Perforce.P4.P4ClientInfoMessageList details) [0x0001e] in c:\workshop\guest\perforce_software\p4connect\src\P4Bridge\p4api.net\P4Exception.cs:376 | ||
10 years agovferguson commented on job000195 for Tested in 2.7 Beta 3 release. Perforce integration is enabled when the project is re-opened but password does not persist. I'm not loading settings u ...Tested in 2.7 Beta 3 release. Perforce integration is enabled when the project is re-opened but password does not persist. I'm not loading settings using any of the new buttons (From Defaults, From P4 Environment, From p4Config, From Editor Prefs) but typing directly into the Connection settings window. Server URI, Username, and Workspace persist, but not password. « | ||
10 years agovferguson modified job000195 for R.12251 Perforce integration is disabled by default every time the project is opened and user will need to re-authenticate with password. | ||
10 years agovferguson commented on job000195 for Thanks Norman! When will the 2.7 Beta 3 release be available? I only see Beta 2 here at the moment: https://swarm.workshop.perforce.com/projects/perf ...Thanks Norman! When will the 2.7 Beta 3 release be available? I only see Beta 2 here at the moment: https://swarm.workshop.perforce.com/projects/perforce-software-p4connect/files/main/releases « | ||
10 years agovferguson commented on job000179 for I've emailed the requested details as well in the hopes of helping to track it down. Please let me know if you need anything further! | ||
10 years agovferguson created job000195 for R.12251 Perforce integration is disabled by default every time the project is opened and user will need to re-authenticate with password. | ||
10 years agovferguson commented on job000180 for Appears to be fixed in 2.7 beta2R.12251 | ||
10 years agovferguson commented on job000179 for Still occurring in Beta Release 2. In addition, any new files being added also have their paths doubled as described above. | ||
10 years agovferguson commented on job000191 for ServerVersion P4D/LINUX26X86_64/2014.1/907894 (2014/08/20) | ||
10 years agovferguson commented on job000191 for On machines with no P4Config file, users can get past the username/password verification step but upon attempting to verify the workspace will receive ...On machines with no P4Config file, users can get past the username/password verification step but upon attempting to verify the workspace will receive the following error: Note the <username> above, NOT <workspace> - it appears that P4Connect is trying to verify the wrong client. Screenshot attached. After pressing "Ok" on the dialog box, Unity will crash. « | ||
10 years agovferguson created job000191 for P4Connect crashes Unity when attempting to verify workspace | ||
10 years agovferguson commented on job000180 for Here's a screenshot of the p4connect2.7ReleaseBeta1 package import process into a new project | ||
10 years agovferguson commented on job000180 for I also have the third copy in a completely new, empty project. | ||
10 years agovferguson commented on job000176 for We have a few files which don't need to be stored in our depot, and in fact cause problems if they do. These files have to be in the Assets directory ...We have a few files which don't need to be stored in our depot, and in fact cause problems if they do. These files have to be in the Assets directory and P4Connect is constantly popping dialogs complaining that they can't be checked out, even if they're excluded from the workspace client view. « | ||
10 years agovferguson created job000176 for P4Connect ignores exclusionary mappings in workspace client view | ||
10 years agovferguson commented on job000134 for Our 10 person team would also like to beta test. We currently use P4Connect on Unity 4.6 but are looking to make the switch to Unity 5. | ||
10 years agovferguson created job000175 for When adding new files from within Unity, P4Connect disregards the existing p4 typemap. This creates problems with files that should be marked f...or exclusive checkout and can cause problems with corrupt prefabs when they are submitted as text but contain binary data (P4 strips "newlines" from them). « | ||
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