using UnityEditor; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text.RegularExpressions; using System.Linq; using System.IO; using Perforce.P4; using log4net; namespace P4Connect { [Serializable] public class ConfigAsset : ScriptableObject { // These are the config values // We serialize this Class and place it in the P4Connect/Editor Asset Hierarchy public string ServerURI; public string Username; [HideInInspector] public string Password; public string Workspace; public string Hostname; public string Charset; public bool UnityVSSupport; public bool PerforceEnabled; public bool IncludeProjectFiles; public bool IncludeSolutionFiles; public bool ShowPaths; public bool AskBeforeCheckout; public bool DisplayStatusIcons; public string DiffToolPathname; public bool DisplayP4Timings; public bool DisplayP4Commands; public bool CheckStatusForMenus; public int CheckStatusForMenusMaxItems; public int ConnectionTimeOut; public bool WarnOnSpecialCharacters; public string IgnoreName; public bool EnableLog; public Logger.LogLevel ConsoleLogLevel; public string LogPath; public string IgnoreLines; public bool UseTypemap; // Copy the contents of this ConfigAsset into the P4Connect Config class. public void CopyAssetToConfig() { Config.ServerURI = ServerURI; Config.Username = Username; Config.Password = Password; Config.Workspace = Workspace; Config.Hostname = Hostname; Config.Charset = Charset; Config.UnityVsSupport = UnityVSSupport; Config.PerforceEnabled = PerforceEnabled; Config.IncludeProjectFiles = IncludeProjectFiles; Config.IncludeSolutionFiles = IncludeSolutionFiles; Config.ShowPaths = ShowPaths; Config.AskBeforeCheckout = AskBeforeCheckout; Config.DisplayStatusIcons = DisplayStatusIcons; Config.DiffToolPathname = DiffToolPathname; Config.DisplayP4Timings = DisplayP4Timings; Config.DisplayP4Commands = DisplayP4Commands; Config.CheckStatusForMenus = CheckStatusForMenus; Config.CheckStatusForMenusMaxItems = CheckStatusForMenusMaxItems; Config.ConnectionTimeOut = ConnectionTimeOut; Config.WarnOnSpecialCharacters = WarnOnSpecialCharacters; Config.IgnoreName = IgnoreName; Config.EnableLog = EnableLog; Config.ConsoleLogLevel = ConsoleLogLevel; Config.LogPath = LogPath; Config.IgnoreLines = IgnoreLines; Config.UseTypemap = UseTypemap; } // Seed a ConfigAsset with data from the Config Class public void CopyConfigToAsset() { ServerURI = Config.ServerURI; Username = Config.Username; Password = Config.Password; Workspace = Config.Workspace; Hostname = Config.Hostname; Charset = Config.Charset; UnityVSSupport = Config.UnityVsSupport; PerforceEnabled = Config.PerforceEnabled; IncludeProjectFiles = Config.IncludeProjectFiles; IncludeSolutionFiles = Config.IncludeSolutionFiles; ShowPaths = Config.ShowPaths; AskBeforeCheckout = Config.AskBeforeCheckout; DisplayStatusIcons = Config.DisplayStatusIcons; DiffToolPathname = Config.DiffToolPathname; DisplayP4Timings = Config.DisplayP4Timings; DisplayP4Commands = Config.DisplayP4Commands; CheckStatusForMenus = Config.CheckStatusForMenus; CheckStatusForMenusMaxItems = Config.CheckStatusForMenusMaxItems; ConnectionTimeOut = Config.ConnectionTimeOut; WarnOnSpecialCharacters = Config.WarnOnSpecialCharacters; IgnoreName = Config.IgnoreName; EnableLog = Config.EnableLog; ConsoleLogLevel = Config.ConsoleLogLevel; LogPath = Config.LogPath; IgnoreLines = Config.IgnoreLines; UseTypemap = Config.UseTypemap; } } // This Editor window allows the user to set and store // Perforce connection settings that will be used to // Check out files on Save / Move / Delete / etc... // The connection parameters are saved as Editor Preferences // which means they go the registry. [Serializable] public class Config : EditorWindow { [SerializeField] private static readonly ILog log = LogManager.GetLogger(typeof(Config)); static string P4CONFIG_DEFAULT = ".p4config"; // Event triggered when the configuration changes public delegate void OnPrefsChanged(); public static event OnPrefsChanged PrefsChanged; #region Properties public static string ServerURI { set { _serverUri = value; } get { return _serverUri; } } public static string Username { set { _username = value; } get { return _username; } } public static string Password { get { return _password; } set { _password = value; } } public static string Workspace { get { return _workspace; } set { _workspace = value; } } public static bool UnityVsSupport { get { return _unityVsSupport; } set { _unityVsSupport = value; } } public static bool PerforceEnabled { set { _perforceEnabled = value; } get { return _perforceEnabled; } } public static bool IncludeSolutionFiles { get { return _includeSolutionFiles; } set { _includeSolutionFiles = value; } } public static bool IncludeProjectFiles { get { return _includeProjectFiles; } set { _includeProjectFiles = value; } } public static bool ShowPaths { get { return _showPaths; } set { _showPaths = value; } } public static bool AskBeforeCheckout { get { return _askBeforeCheckout; } set { _askBeforeCheckout = value; } } public static bool DisplayStatusIcons { get { return _displayStatusIcons; } set { _displayStatusIcons = value; } } public static string Hostname { get { return _hostname; } set { _hostname = value; } } public static string Charset { set { _charset = value; } get { return _charset; } } public static string DiffToolPathname { set { _diffToolPathname = value; } get { return _diffToolPathname; } } public static bool DisplayP4Timings { set { _displayP4Timings = value; } get { return _displayP4Timings; } } public static bool DisplayP4Commands { set { _displayP4Commands = value; } get { return _displayP4Commands; } } public static bool CheckStatusForMenus { set { _checkStatusForMenus = value; } get { return _checkStatusForMenus; } } public static bool WarnOnSpecialCharacters { set { _warnOnSpecialCharacters = value; } get { return _warnOnSpecialCharacters; } } public static int CheckStatusForMenusMaxItems { set { _checkStatusForMenusMaxItems = value; } get { return _checkStatusForMenusMaxItems; } } public static int OperationBatchCount { set { _operationBatchCount = value; } get { return _operationBatchCount; } } public static int ConnectionTimeOut { set { _connectionTimeOut = value; } get { return _connectionTimeOut; } } public static string IgnoreName { set { _ignoreName = value; } get { return _ignoreName; } } public static string IgnoreLines { set { _ignoreLines = value; } get { return _ignoreLines; } } public static bool UseTypemap { set { _useTypemap = value; } get { return _useTypemap; } } public static bool EnableLog { set { _enableLog = value; } get { return _enableLog; } } public static Logger.LogLevel ConsoleLogLevel { set { _consoleLogLevel = value; } get { return _consoleLogLevel; } } public static string LogPath { set { _logPath = value; } get { return _logPath; } } // The following properties are NOT saved between sessions [SerializeField] private static string _clientProjectRoot; public static string ClientProjectRoot // Client path associated with project root (has /...) { get { return(_clientProjectRoot); } set { _clientProjectRoot = value; ClientProjectRootMatch = ClientProjectRoot.Substring(0, Math.Max(0, ClientProjectRoot.Length - 4)); ProjectFileSpec = FileSpec.ClientSpecList( new string[1]{ _clientProjectRoot } ); } } // Client path without the /... stuff. public static string ClientProjectRootMatch { set { _clientProjectRootMatch = value; } get { return _clientProjectRootMatch; } } // File Spec which describes the scope of the project (with /...) public static IList<FileSpec> ProjectFileSpec { set { _projectFileSpec = value; } get { return _projectFileSpec; } } // Depot path associated with project root (has /...) public static string DepotProjectRoot { set { _depotProjectRoot = value; } get { return _depotProjectRoot; } } #endregion static bool _foundConfigAsset; // Helper property to indicate that P4 can be used public static bool ValidConfiguration { get { return PerforceEnabled && _currentState == ConfigurationState.SettingsValid; } } public const string P4BridgeDLLName = "p4bridge.dll"; public const string P4BridgeDYLIBName = "libp4bridge.dylib"; public const int MaxPendingItems = 200; #region Registry Names // These are the names under which the connection settings are stored in the registry public const string ServerUriPrefName = "ServerURI"; public const string UserNamePrefName = "UserName"; public const string PasswordPrefName = "Password"; public const string WorkspacePrefName = "Workspace"; public const string PerforceEnabledPrefName = "Enabled"; public const string UnityVsSupportPrefName = "UnityVSSupport"; public const string IncludeProjectFilesPrefName = "IncludeProjectFiles"; public const string IncludeSolutionFilesPrefName = "IncludeSolutionFiles"; public const string ShowPathsPrefName = "ShowPaths"; public const string AskBeforeCheckoutPrefName = "AskBeforeCheckout"; public const string DisplayStatusIconsPrefName = "DisplayStatusIcons"; public const string HostnamePrefName = "Hostname"; public const string DiffToolPathnamePrefName = "DiffToolPathname"; public const string DisplayP4TimingsPrefName = "DisplayTimings"; public const string DisplayP4CommandsPrefName = "DisplayCommands"; public const string CheckStatusForMenusPrefName = "CheckStatusForMenus"; public const string CheckStatusForMenusMaxItemsPrefName = "CheckStatusForMenusMaxItems"; public const string OperationBatchCountPrefName = "OperationBatchCount"; public const string ConnectionTimeOutPrefName = "ConnectionTimeOut"; public const string WarnOnSpecialCharactersPrefName = "WarnOnSpecialCharacters"; public const string UseIgnorePrefName = "UseIgnore"; public const string IgnoreNamePrefName = "IgnoreName"; public const string EnableLogPrefName = "EnableLog"; public const string ConsoleLogLevelPrefName = "ConsoleLogLevel"; public const string LogPathPrefName = "LogPath"; public const string IgnoreLinesPrefName = "IgnoreLines"; public const string UseTypemapPrefName = "UseTypemap"; #endregion // The current state of the configuration, whether it is valid to be used enum ConfigurationState { Unknown = 0, MetaFilesInvalid, MetaFilesValid, ServerInvalid, ServerValid, UsernamePassInvalid, UsernamePassValid, WorkspaceInvalid, WorkspaceValid, ProjectRootInvalid, ProjectRootValid, SettingsValid, } // The current state of the configuration, whether it is valid to be used [SerializeField] static ConfigurationState _currentState = ConfigurationState.Unknown; enum SaveSettingsMode { EditorPrefs, ConfigAsset, } [SerializeField] static SaveSettingsMode _currentSaveMode = SaveSettingsMode.EditorPrefs; [SerializeField] static SaveSettingsMode _saveSelect; bool _repaint = false; /// <summary> /// Set some default configuration values /// </summary> static Config() // Config Window Constructor { } static void ResetValues() { // Set some default values ServerURI = "localhost:1666"; Username = Environment.UserName; Password = ""; Workspace = Username + "_" + Main.ProjectName + "_" + Environment.MachineName; UnityVsSupport = false; PerforceEnabled = false; IncludeProjectFiles = false; IncludeSolutionFiles = false; ShowPaths = false; AskBeforeCheckout = false; DisplayStatusIcons = true; Hostname = ""; Charset = ""; DiffToolPathname = ""; DisplayP4Timings = false; DisplayP4Commands = false; CheckStatusForMenus = true; CheckStatusForMenusMaxItems = 10; ConnectionTimeOut = 30; WarnOnSpecialCharacters = true; _foundConfigAsset = false; IgnoreName = ""; IgnoreLines = ""; UseTypemap = false; EnableLog = false; LogPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + "\\p4connect.log"; ConsoleLogLevel = Logger.LogLevel.Info; } [SerializeField] static Config _window = null; // Add menu item to show the configuration panel [MenuItem("Edit/Perforce Settings", false, 300)] public static void ShowWindow() { // Show existing window instance. If one doesn't exist, make one. _window = EditorWindow.GetWindow<Config>("P4 Settings"); _window.name = "P4 Settings"; _window.title = "P4 Settings"; _window.minSize = new UnityEngine.Vector2(350.0f, 130.0f); } public void OnEnable() { //Debug.Log("Config OnEnable"); //Debug.Log("URI: " + Config.ServerURI.ToStringNullSafe()); //this should be defined in UnityEditor 5.1.1 and later //Config.titleContent.title = "foo"; // = _ContentWindowTitle; } public void OnDisable() { //Debug.Log("Config OnDisable"); // Debug.Log("URI: " + Config.ServerURI.ToStringNullSafe()); } public static void Refresh() { if (_window != null) _window.Repaint(); } /// <summary> /// Static Constructor, reads connection settings from Prefs at least once /// </summary> public static void Initialize() { //Debug.Log("Config.Initialize()"); //Debug.Log("URI: " + Config.ServerURI.ToStringNullSafe()); if (string.IsNullOrEmpty(Config.ServerURI)) { ResetValues(); _foundConfigAsset = ReadConfigAsset(); if (_foundConfigAsset) { _currentSaveMode = SaveSettingsMode.ConfigAsset; } else { _currentSaveMode = SaveSettingsMode.EditorPrefs; ReadPrefs(); } } CachedSerializationMode = EditorSettings.serializationMode; Refresh(); if (PerforceEnabled) { if (EnableLog) { Logger.Initialize(); // initialize logging if not done before } CheckSettings(); } } /// <summary> /// Checks the that settings are valid /// </summary> public static void CheckSettings() { if (ValidConfiguration) return; if (PerforceEnabled) { // We only display a message when something changes ConfigurationState prevState = _currentState; _currentState = ConfigurationState.Unknown; UpdateConfigState(true); // Run config state machine // If the state is different then when we started if (_currentState != prevState) { Icons.UpdateDisplay(); if (_currentState != ConfigurationState.SettingsValid) { Debug.LogWarning("P4Connect - Perforce integration is enabled but inactive. Go to Edit->Perforce Settings to update your settings"); } else if (prevState != ConfigurationState.SettingsValid) { Debug.Log("P4Connect - Perforce Integration is Active"); } } } } /// <summary> /// Updates the current configuration state after checking all the settings /// </summary> public static void UpdateConfigState(bool fast) { try { switch (_currentState) { case ConfigurationState.Unknown: // The unknown state starts by checking the meta files goto case ConfigurationState.MetaFilesInvalid; case ConfigurationState.MetaFilesInvalid: EditorUtility.DisplayProgressBar("P4Connect - Hold on", "Checking Meta Files", 0.2f); if (P4Connect.VerifySettings.CheckMetaFiles()) { // Meta files are valid, move on _currentState = ConfigurationState.MetaFilesValid; goto case ConfigurationState.MetaFilesValid; } else { // Stay in this state _currentState = ConfigurationState.MetaFilesInvalid; break; } case ConfigurationState.MetaFilesValid: if (fast) { goto case ConfigurationState.ProjectRootInvalid; // jump ahead for a quick connection } goto case ConfigurationState.ServerInvalid; case ConfigurationState.ServerInvalid: EditorUtility.DisplayProgressBar("P4Connect - Hold on", "Checking Server", 0.4f); if (P4Connect.VerifySettings.CheckServerURI()) { Debug.Log("ServerValid"); // Server is valid, move on _currentState = ConfigurationState.ServerValid; goto case ConfigurationState.ServerValid; } else { Debug.Log("ServerInvalid"); // Stay here _currentState = ConfigurationState.ServerInvalid; break; } case ConfigurationState.ServerValid: goto case ConfigurationState.UsernamePassInvalid; case ConfigurationState.UsernamePassInvalid: EditorUtility.DisplayProgressBar("P4Connect - Hold on", "Checking Login", 0.6f); if (P4Connect.VerifySettings.CheckUsernamePassword()) { // Username / Password is valid, move on _currentState = ConfigurationState.UsernamePassValid; goto case ConfigurationState.UsernamePassValid; } else { // Stay here _currentState = ConfigurationState.UsernamePassInvalid; break; } case ConfigurationState.UsernamePassValid: goto case ConfigurationState.WorkspaceInvalid; case ConfigurationState.WorkspaceInvalid: EditorUtility.DisplayProgressBar("P4Connect - Hold on", "Checking Workspace", 0.8f); if (P4Connect.VerifySettings.CheckWorkspace()) { // Workspace is valid _currentState = ConfigurationState.WorkspaceValid; goto case ConfigurationState.WorkspaceValid; } else { // Stay here _currentState = ConfigurationState.WorkspaceInvalid; break; } case ConfigurationState.WorkspaceValid: goto case ConfigurationState.ProjectRootInvalid; case ConfigurationState.ProjectRootInvalid: if (! fast) EditorUtility.DisplayProgressBar("P4Connect - Hold on", "Checking Project Root", 0.9f); if (P4Connect.VerifySettings.CheckProjectRoot()) { // Root is valid _currentState = ConfigurationState.ProjectRootValid; goto case ConfigurationState.ProjectRootValid; } else { // Stay here _currentState = ConfigurationState.ProjectRootInvalid; break; } case ConfigurationState.ProjectRootValid: _currentState = ConfigurationState.SettingsValid; goto case ConfigurationState.SettingsValid; case ConfigurationState.SettingsValid: break; } EditorUtility.ClearProgressBar(); if (_currentState != ConfigurationState.SettingsValid) { EditorUtility.DisplayDialog("p4connect", "Bad Settings, please Fix", "Ok"); } } catch(Exception ex) { log.Debug("Update Config State exception", ex); } } public static void SetProjectRootDirectory() { if (Config.ValidConfiguration) { log.Debug("port: " + Config.ServerURI); log.Debug("_CurrentState: " + Config._currentState); Engine.PerformConnectionOperation(con => { // project root in perforce syntax var spec = FileSpec.LocalSpec(System.IO.Path.Combine(Main.RootPath, "...")); var mappings = con.P4Client.GetClientFileMappings(spec); if (mappings != null && mappings.Count > 0) { // string ProjectRoot; ClientProjectRoot = mappings[0].ClientPath.Path; DepotProjectRoot = mappings[0].DepotPath.Path; log.Debug("ClientProjectRoot: " + ClientProjectRoot); log.Debug("DepotProjectRoot: " + DepotProjectRoot); } else { Debug.LogError("Unable to determine Project Root! "); } }); } } static Color _saveColor; static readonly Color DisabledColor = Color.red; static readonly Color ConnectedColor = Color.white; static readonly Color DisconnectedColor = Color.yellow; private Color StatusColor() { Color c = Color.white; if (PerforceEnabled) { if (ValidConfiguration) c = ConnectedColor; else c = DisconnectedColor; } else { c = DisabledColor; } return c; } // static objects frequently used to create controls static readonly GUILayoutOption _BoxWidth = GUILayout.MaxWidth(200.0f); static readonly GUILayoutOption _EnumWidth = GUILayout.Width(75.0f); static readonly GUILayoutOption _WideEnumWidth = GUILayout.Width(100.0f); static readonly GUILayoutOption _CheckWidth = GUILayout.Width(16.0f); static readonly GUILayoutOption _TextWidth = GUILayout.Width(250.0f); static readonly GUILayoutOption _ButtonWidth = GUILayout.Width(80.0f); static readonly GUILayoutOption _WideButtonWidth = GUILayout.Width(110.0f); static readonly GUILayoutOption _BigButtonWidth = GUILayout.Width(100.0f); static readonly GUILayoutOption _BigButtonHeight = GUILayout.Height(32.0f); static readonly GUILayoutOption _IntWidth = GUILayout.Width(30.0f); static readonly GUILayoutOption _LabelWidth = GUILayout.Width(84.0f); static readonly GUILayoutOption _IndentWidth = GUILayout.Width(10.0f); static readonly GUILayoutOption _BigIconWidth = GUILayout.Width(100.0f); static readonly GUILayoutOption _BigIconHeight = GUILayout.Height(100.0f); static float _VerticalSkip = 8.0f; // ToolTips need GUIContent entries static readonly GUIContent _ContentWindowTitle = new GUIContent(_bigIcon, "P4Connect Settings"); static GUIContent _ContentIcon = new GUIContent("Icon", "View P4Connect documentation on the web"); static readonly GUIContent _ContentConnectPane = new GUIContent("Connection", "Edit P4Connect Connection Settings"); static readonly GUIContent _ContentOptionsPane = new GUIContent("Options", "Edit P4Connect general options"); static readonly GUIContent _ContentDiagnosticsPane = new GUIContent("Diagnostics\n+\nUtilities", "Edit P4Connect Diagnostic options"); static readonly GUIContent _ContentDisable = new GUIContent("Disable", "Disable p4connect for this project"); static readonly GUIContent _ContentEnable = new GUIContent("Enable", "Enable p4connect for this project"); static readonly GUIContent _ContentConnect = new GUIContent("Connect", "Create Connection to Server using current settings"); static readonly GUIContent _ContentDisconnect = new GUIContent("Disconnect", "Break Connection with Server"); static readonly GUIContent _ContentSaveSettings = new GUIContent("Save Settings", "Save the current settings"); static readonly GUIContent _ContentDocLink = new GUIContent("View Web Documentation", "Click to view P4Connect documentation"); static readonly GUIContent _ContentSaveTypeEnum = new GUIContent("Settings storage type:", "Change the current save mode\nEditor Preferences (registry) or \n Config Asset stores config in an asset"); static readonly GUIContent _ContentConsoleLogEnum = new GUIContent("Console Log Reporting Level: ", "Select how much of the P4Connect log gets echoed to the Unity Console"); //int _FrameIndex = 0; //int _MaxFrameCount = 3; // seems to be the right number of repaints needed to display something [SerializeField] static Texture2D _bigIcon = null; private void OnGuiStatusBar() { _saveColor = GUI.color; GUI.color = StatusColor(); EditorGUILayout.BeginHorizontal("HelpBox",_BigIconHeight); if (_bigIcon == null) { #if Unity_4_0 bigIcon = Resources.LoadAssetAtPath("Assets/P4Connect/p4connect_icon.png", typeof(Texture2D)) as Texture2D; #else _bigIcon = AssetDatabase.LoadAssetAtPath("Assets/P4Connect/p4connect_icon.png", typeof(Texture2D)) as Texture2D; #endif _ContentIcon = new GUIContent(_bigIcon, "Click to view documentation on the web"); } if (GUILayout.Button(_ContentIcon, _BigIconWidth, _BigIconHeight)) { System.Diagnostics.Process.Start("http://www.perforce.com/perforce/doc.current/manuals/p4connectguide/index.html"); } GUI.color = _saveColor; EditorGUILayout.BeginVertical(); // Status Pane GUI.color = StatusColor(); if (PerforceEnabled) { if (_currentState == ConfigurationState.MetaFilesInvalid) { Debug.LogError("You must set the Editor Version Control to \"Meta Files\" under Edit->Project Settings->Editor"); } if (_currentState != ConfigurationState.SettingsValid) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.HelpBox("Perforce Integration is INACTIVE. Please Verify your Settings!", MessageType.Warning, true); GUILayout.FlexibleSpace(); GUI.color = _saveColor; if (GUILayout.Button(_ContentDisable, EditorStyles.miniButton, _BigButtonWidth, _BigButtonHeight)) { PerforceEnabled = false; } EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.HelpBox("Perforce Integration is ACTIVE.", MessageType.Info, true); GUILayout.FlexibleSpace(); GUI.color = _saveColor; if (GUILayout.Button(_ContentDisable, EditorStyles.miniButton, _BigButtonWidth, _BigButtonHeight)) { PerforceEnabled = false; } EditorGUILayout.EndHorizontal(); } } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.HelpBox("Perforce Integration is DISABLED.", MessageType.Info, true); GUILayout.FlexibleSpace(); GUI.color = _saveColor; if (GUILayout.Button(_ContentEnable, EditorStyles.miniButton, _BigButtonWidth, _BigButtonHeight)) { PerforceEnabled = true; if (Config.ServerURI != null && ServerURI.Length > 0) CheckSettings(); // Go ahead and try to connect too } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginVertical("Box"); GUILayout.Label("Version: " + Version.PerforceReleaseString + "-" + Version.Build, "BoldLabel"); GUILayout.Label("Project: " + Main.RootPath.ToStringNullSafe(), EditorStyles.miniLabel); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Save Mode: " + _currentSaveMode.ToString(), EditorStyles.miniLabel); GUILayout.FlexibleSpace(); if (GUILayout.Button(_ContentSaveSettings, EditorStyles.miniButton)) { if (_currentSaveMode == SaveSettingsMode.EditorPrefs) { Debug.Log("Saving configuration as Editor Preferences"); WritePrefs(); } else { Debug.Log("Saving configuration as Configuration Asset"); WriteConfigAsset(); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); // Box EditorGUILayout.EndVertical(); // Status Pane EditorGUILayout.EndHorizontal(); // End of Toolbar GUI.color = _saveColor; } private enum GuiSettingsMode { Connection, Options, Diagnostics } [SerializeField] static private GuiSettingsMode _currentMode = GuiSettingsMode.Connection; [SerializeField] static private bool _bConnection = true; [SerializeField] static private bool _bOptions = false; [SerializeField] static private bool _bDiagnostics = false; private void OnGUISettings() { EditorGUILayout.BeginHorizontal("Box"); EditorGUILayout.BeginVertical(); if (_bConnection = GUILayout.Toggle(_bConnection,_ContentConnectPane, "Button", _BigIconWidth, _BigIconHeight)) { _bOptions = _bDiagnostics = false; _currentMode = GuiSettingsMode.Connection; } //GUI.backgroundColor = _OptionsColor; if (_bOptions = GUILayout.Toggle(_bOptions, _ContentOptionsPane, "Button", _BigIconWidth, _BigIconHeight)) { _bConnection = _bDiagnostics = false; _currentMode = GuiSettingsMode.Options; } //GUI.backgroundColor = _DiagnosticsColor; if (_bDiagnostics = GUILayout.Toggle(_bDiagnostics, _ContentDiagnosticsPane, "Button",_BigIconWidth, _BigIconHeight)) { _bConnection = _bOptions = false; _currentMode = GuiSettingsMode.Diagnostics; } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("box"); switch(_currentMode) { case GuiSettingsMode.Connection: OnGuiConnectionPanel(); break; case GuiSettingsMode.Options: OnGUIOptionsPanel(); break; case GuiSettingsMode.Diagnostics: OnGUIDiagnosticsPanel(); break; } EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } #region ConnectionPanel /// <summary> /// Draw the Panel with Connection information /// </summary> private void OnGuiConnectionPanel() { GUILayout.BeginVertical(); // Panel // GUILayout.BeginHorizontal(); GUILayout.Label("Connection Settings", EditorStyles.boldLabel); GUILayout.Space(_VerticalSkip); GUILayout.BeginVertical("Box"); // connection box // Disable connection settings if already connected EditorGUI.BeginDisabledGroup(_currentState == ConfigurationState.SettingsValid); { EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Server URI:", _LabelWidth); ServerURI = EditorGUILayout.TextField(ServerURI); } EditorGUILayout.EndHorizontal(); if (_currentState == ConfigurationState.ServerInvalid) { EditorGUILayout.HelpBox("Invalid Server URI", MessageType.Error); } EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Username:", _LabelWidth); Username = EditorGUILayout.TextField(Username); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Password:", _LabelWidth); Password = EditorGUILayout.PasswordField(Password); } EditorGUILayout.EndHorizontal(); if (_currentState == ConfigurationState.UsernamePassInvalid) { EditorGUILayout.HelpBox("Invalid Username / Password", MessageType.Error); } EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Workspace:", _LabelWidth); Workspace = EditorGUILayout.TextField(Workspace); } EditorGUILayout.EndHorizontal(); if (_currentState == ConfigurationState.WorkspaceInvalid) { EditorGUILayout.HelpBox("Invalid Workspace", MessageType.Error); } if (_currentState == ConfigurationState.ProjectRootInvalid) { // The project isn't under the workspace root string perforcePath = "//" + Workspace + "/..."; string rootPath = P4Connect.Main.RootPath; if (!VerifySettings.ConnectionChecked) { EditorGUILayout.HelpBox("Failed to Connect, check ServerURI and Username", MessageType.Error); } else if (VerifySettings.WorkspaceChecked) { EditorGUILayout.HelpBox("Invalid Workspace. The client path:\n" + "\t" + perforcePath + "\n" + "maps to this folder:\n" + "\t" + VerifySettings.LastWorkspaceMapping + "\n" + "which is not a parent directory of the project's root:\n" + "\t" + rootPath, MessageType.Error); } else { EditorGUILayout.HelpBox("Workspace not found", MessageType.Error); } } EditorGUILayout.BeginHorizontal(); { GUILayout.Label("P4HOST:",_LabelWidth); Hostname = EditorGUILayout.TextField(Hostname); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("P4CHARSET:", _LabelWidth); Charset = EditorGUILayout.TextField(Charset); } EditorGUILayout.EndHorizontal(); } EditorGUI.EndDisabledGroup(); // Connection Valid EditorGUILayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup(! Config.PerforceEnabled); if (GUILayout.Button((_currentState == ConfigurationState.SettingsValid ? _ContentDisconnect : _ContentConnect ), EditorStyles.miniButton, _BoxWidth)) { if (_currentState == ConfigurationState.SettingsValid) { _currentState = ConfigurationState.Unknown; } else { EditorGUILayout.HelpBox("Please Wait! Checking Perforce Settings. This can take a while ...", MessageType.Info); CheckSettings(); } } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); // Connection Box EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); // New Settings Assistance { GUILayout.Label("Load Settings", EditorStyles.boldLabel); GUILayout.Space(_VerticalSkip); EditorGUILayout.BeginVertical("box"); EditorGUI.BeginDisabledGroup(_currentState == ConfigurationState.SettingsValid); { if (GUILayout.Button("Load Defaults", EditorStyles.miniButton, _BoxWidth)) { GUI.FocusControl(""); ResetValues(); _currentState = ConfigurationState.Unknown; Repaint(); } if (GUILayout.Button("Load P4 Environment", EditorStyles.miniButton, _BoxWidth)) { GUI.FocusControl(""); if (!ReadEnvironment()) { EditorUtility.DisplayDialog("Read Perforce Environment", "No Perforce Environment variables found!", "OK"); } _currentState = ConfigurationState.Unknown; Repaint(); } if (GUILayout.Button("Load P4Config", EditorStyles.miniButton, _BoxWidth)) { GUI.FocusControl(""); string configName = Environment.GetEnvironmentVariable("P4CONFIG"); if (string.IsNullOrEmpty(configName)) { configName = P4CONFIG_DEFAULT; // If not in environment, use the default. } string p4configFile = FindP4ConfigFile(configName); if (string.IsNullOrEmpty(p4configFile)) { Debug.Log("P4Config file " + configName + " Not Found"); } else { LoadP4ConfigFile(p4configFile); Debug.Log("P4Config Found at: " + Path.GetFullPath(p4configFile)); } _currentState = ConfigurationState.Unknown; Repaint(); } if (GUILayout.Button("Load Editor Prefs", EditorStyles.miniButton, _BoxWidth)) { GUI.FocusControl(""); ReadPrefs(); _currentState = ConfigurationState.Unknown; Repaint(); } if (GUILayout.Button("Load Config Asset", EditorStyles.miniButton, _BoxWidth)) { GUI.FocusControl(""); if (!ReadConfigAsset()) { EditorUtility.DisplayDialog("Read Configuration Asset", "No Configuration Asset found!", "OK"); } _currentState = ConfigurationState.Unknown; Repaint(); } } EditorGUI.EndDisabledGroup(); // Settings Valid EditorGUILayout.EndHorizontal(); GUILayout.EndVertical(); } // new settings EditorGUILayout.EndVertical(); GUILayout.EndVertical(); // Panel } #endregion #region OptionsPanel private void OnGUIOptionsPanel() { GUILayout.Label("Options", EditorStyles.boldLabel); GUILayout.Space(_VerticalSkip); EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); { DisplayStatusIcons = EditorGUILayout.Toggle(DisplayStatusIcons, _CheckWidth); GUILayout.Label("Display Status Icons"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { CheckStatusForMenus = EditorGUILayout.Toggle(CheckStatusForMenus, _CheckWidth); GUILayout.Label("Gray out invalid menu options", _TextWidth); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Don't check if more than"); CheckStatusForMenusMaxItems = EditorGUILayout.IntField(CheckStatusForMenusMaxItems, _IntWidth); GUILayout.Label("files selected"); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Diff Tool Executable "); if (GUILayout.Button("Browse...", EditorStyles.miniButton, _ButtonWidth)) { string dir; string path; GUI.FocusControl(""); if (DiffToolPathname.Length > 0) { dir = System.IO.Directory.GetParent(DiffToolPathname).FullName; } else { dir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.ProgramFiles); } path = EditorUtility.OpenFilePanel("Choose Diff Tool Executable", dir, ""); if (path.Length > 0) { DiffToolPathname = path; } } GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label(" ", _IndentWidth); DiffToolPathname = GUILayout.TextField(DiffToolPathname, GUILayout.MinWidth(80.0f), GUILayout.ExpandWidth(true)); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { AskBeforeCheckout = EditorGUILayout.Toggle(AskBeforeCheckout, _CheckWidth); GUILayout.Label("Ask before checkout on edit"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { WarnOnSpecialCharacters = EditorGUILayout.Toggle(WarnOnSpecialCharacters, _CheckWidth); GUILayout.Label("Reserved character warning (@#*%)"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); IncludeSolutionFiles = EditorGUILayout.Toggle(IncludeSolutionFiles, _CheckWidth); GUILayout.Label("Include Solution Files"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); IncludeProjectFiles = EditorGUILayout.Toggle(IncludeProjectFiles, _CheckWidth); GUILayout.Label("Include Project Files"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); UnityVsSupport = EditorGUILayout.Toggle(UnityVsSupport, _CheckWidth); GUILayout.Label("Integrate with UnityVS", _TextWidth); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); UseTypemap = EditorGUILayout.Toggle(UseTypemap, _CheckWidth); GUILayout.Label("Use Perforce server typemap", _TextWidth); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Close Perforce connection after"); ConnectionTimeOut = EditorGUILayout.IntField(ConnectionTimeOut, _IntWidth); GUILayout.Label("seconds"); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("p4ignore: "); if (GUILayout.Button("Browse...", EditorStyles.miniButton, _ButtonWidth)) { string dir; string path; GUI.FocusControl(""); if (IgnoreName.Length > 0) { dir = System.IO.Directory.GetParent(IgnoreName).FullName; } else { dir = Main.RootPath; } path = EditorUtility.OpenFilePanel("Choose P4Ignore File", dir, ""); if (path.Length > 0) { IgnoreName = path; } } GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label(" ", _IndentWidth); IgnoreName = GUILayout.TextField(IgnoreName, GUILayout.MinWidth(80.0f), GUILayout.ExpandWidth(true)); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Additional Ignore Lines:"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label(" ", _IndentWidth); IgnoreLines = EditorGUILayout.TextArea(IgnoreLines, GUILayout.MinHeight(16.0f), GUILayout.MinWidth(200.0f), GUILayout.ExpandWidth(true)); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label(_ContentSaveTypeEnum); _saveSelect = (SaveSettingsMode)EditorGUILayout.EnumPopup(_saveSelect, _WideEnumWidth); _currentSaveMode = _saveSelect; GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.EndVertical(); // BOX } #endregion #region DiagnosticsPanel private void OnGUIDiagnosticsPanel() { GUILayout.Label("Diagnostics", EditorStyles.boldLabel); GUILayout.Space(_VerticalSkip); EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); DisplayP4Timings = EditorGUILayout.Toggle(DisplayP4Timings, _CheckWidth); GUILayout.Label("Display P4 Timings"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); ShowPaths = EditorGUILayout.Toggle(ShowPaths, _CheckWidth); GUILayout.Label("Show File Paths in Console"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUI.BeginDisabledGroup(LogPath.Length == 0); { bool newEnableLog = EditorGUILayout.Toggle(EnableLog, _CheckWidth); if (newEnableLog != EnableLog) { EnableLog = newEnableLog; Logger.Initialize(); } } EditorGUI.EndDisabledGroup(); GUILayout.Label("Enable Logging"); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Log File: "); if (GUILayout.Button("Browse...", EditorStyles.miniButton, _ButtonWidth)) { string dir; string path; GUI.FocusControl(""); if (LogPath.Length > 0) { dir = System.IO.Directory.GetParent(LogPath).FullName; } else { dir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.DesktopDirectory); } path = EditorUtility.SaveFilePanel("Set P4Connect Log File", dir, "p4connect", "log"); if (path.Length > 0) { LogPath = path; EnableLog = true; } } if (LogPath.Length == 0) { EnableLog = false; } GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label(" ", _IndentWidth); LogPath = GUILayout.TextField(LogPath, GUILayout.MinWidth(80.0f), GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label(_ContentConsoleLogEnum); ConsoleLogLevel = (Logger.LogLevel)EditorGUILayout.EnumPopup(ConsoleLogLevel, _EnumWidth); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.Label("Utilities", EditorStyles.boldLabel); GUILayout.Space(_VerticalSkip); EditorGUILayout.BeginVertical("Box"); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Delete Configuration Asset", EditorStyles.miniButton, _BoxWidth)) { if (EditorUtility.DisplayDialog("Delete Configuration Asset", "Are you sure you want to delete this asset?", "OK", "Cancel")) { DeleteConfigAsset(); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Clear Editor Prefs", EditorStyles.miniButton, _BoxWidth)) { if (EditorUtility.DisplayDialog("Remove All EditorPrefs", "Are you sure you want to remove ALL Unity EditorPreferences?", "OK", "Cancel")) { EditorPrefs.DeleteAll(); } } EditorGUILayout.EndHorizontal(); GUILayout.Space(_VerticalSkip); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(_ContentDocLink, EditorStyles.miniButton, _BoxWidth)) { System.Diagnostics.Process.Start("http://www.perforce.com/perforce/doc.current/manuals/p4connectguide/index.html"); } EditorGUILayout.EndHorizontal(); GUILayout.EndVertical(); } #endregion [SerializeField] Vector2 vScroll = Vector2.zero; /// <summary> /// Called by Unity when the windows needs to be updated /// </summary> void OnGUI() { if (Event.current == null || Application.isPlaying) { GUIUtility.ExitGUI(); } vScroll = EditorGUILayout.BeginScrollView(vScroll, false, false); // Show the status bar OnGuiStatusBar(); OnGUISettings(); //// Check for a changed value //if (newPerforceEnabled != PerforceEnabled) //{ // PerforceEnabled = newPerforceEnabled; // if (PerforceEnabled) // { // if (_FrameIndex >= _MaxFrameCount) // UI has been running a while // { // CheckSettings(); // } // } //} EditorGUILayout.EndScrollView(); // Scroll View Wrapper for dialog } void OnSelectionChange() { // UnityEngine.Object cursel = Selection.activeObject; } void OnInspectorUpdate() { if (_repaint) { _repaint = false; Repaint(); } } // Check for the "well known" Perforce environment variables. public static bool ReadEnvironment() { bool found = false; string value = Environment.GetEnvironmentVariable("P4PORT"); if (value != null) { Config.ServerURI = value; found = true; } value = Environment.GetEnvironmentVariable("P4USER"); if (value != null) { Config.Username = value; found = true; } value = Environment.GetEnvironmentVariable("P4PASSWD"); if (value != null) { Config.Password = value; found = true; } value = Environment.GetEnvironmentVariable("P4CLIENT"); if (value != null) { Config.Workspace = value; found = true; } value = Environment.GetEnvironmentVariable("P4HOST"); if (value != null) { Config.Hostname = value; found = true; } value = Environment.GetEnvironmentVariable("P4CHARSET"); if (value != null) { Config.Charset = value; found = true; } value = Environment.GetEnvironmentVariable("P4IGNORE"); if (value != null) { Config.IgnoreName = value; found = true; } Config.Refresh(); return found; } #region EditorPreferences // Utility method to read connection prefs from the registry public static void ReadPrefs() { // Check if the keys exist, and if so, read the values out // Otherwise, leave the existing values if (HasStringPrefNotEmpty(ServerUriPrefName)) ServerURI = GetPrefString(ServerUriPrefName); if (HasStringPrefNotEmpty(UserNamePrefName)) Username = GetPrefString(UserNamePrefName); if (HasStringPrefNotEmpty(PasswordPrefName)) { Password = Secure.DecryptString(GetPrefString(PasswordPrefName)); } if (HasStringPrefNotEmpty(WorkspacePrefName)) Workspace = GetPrefString(WorkspacePrefName); if (HasPref(PerforceEnabledPrefName)) PerforceEnabled = GetPrefBool(PerforceEnabledPrefName); if (HasPref(UnityVsSupportPrefName)) UnityVsSupport = GetPrefBool(UnityVsSupportPrefName); if (HasPref(IncludeProjectFilesPrefName)) IncludeProjectFiles = GetPrefBool(IncludeProjectFilesPrefName); if (HasPref(IncludeSolutionFilesPrefName)) IncludeSolutionFiles = GetPrefBool(IncludeSolutionFilesPrefName); if (HasPref(ShowPathsPrefName)) ShowPaths = GetPrefBool(ShowPathsPrefName); if (HasPref(AskBeforeCheckoutPrefName)) AskBeforeCheckout = GetPrefBool(AskBeforeCheckoutPrefName); if (HasPref(DisplayStatusIconsPrefName)) DisplayStatusIcons = GetPrefBool(DisplayStatusIconsPrefName); if (HasStringPrefNotEmpty(HostnamePrefName)) Hostname = GetPrefString(HostnamePrefName); if (HasStringPrefNotEmpty(DiffToolPathnamePrefName)) DiffToolPathname = GetPrefString(DiffToolPathnamePrefName); if (HasPref(DisplayP4TimingsPrefName)) DisplayP4Timings = GetPrefBool(DisplayP4TimingsPrefName); if (HasPref(DisplayP4CommandsPrefName)) DisplayP4Commands = GetPrefBool(DisplayP4CommandsPrefName); if (HasPref(CheckStatusForMenusPrefName)) CheckStatusForMenus = GetPrefBool(CheckStatusForMenusPrefName); if (HasPref(CheckStatusForMenusMaxItemsPrefName)) CheckStatusForMenusMaxItems = GetPrefInt(CheckStatusForMenusMaxItemsPrefName); if (HasPref(OperationBatchCountPrefName)) OperationBatchCount = GetPrefInt(OperationBatchCountPrefName); if (HasPref(ConnectionTimeOutPrefName)) ConnectionTimeOut = GetPrefInt(ConnectionTimeOutPrefName); if (HasPref(WarnOnSpecialCharactersPrefName)) WarnOnSpecialCharacters = GetPrefBool(WarnOnSpecialCharactersPrefName); if (HasStringPrefNotEmpty(IgnoreNamePrefName)) IgnoreName = GetPrefString(IgnoreNamePrefName); if (HasStringPrefNotEmpty(IgnoreLinesPrefName)) IgnoreLines = GetPrefString(IgnoreLinesPrefName); if (HasPref(UseTypemapPrefName)) UseTypemap = GetPrefBool(UseTypemapPrefName); if (HasPref(EnableLogPrefName)) EnableLog = GetPrefBool(EnableLogPrefName); if (HasPref(ConsoleLogLevelPrefName)) ConsoleLogLevel = (Logger.LogLevel)GetPrefInt(ConsoleLogLevelPrefName); if (HasStringPrefNotEmpty(LogPathPrefName)) LogPath = GetPrefString(LogPathPrefName); Config.Refresh(); // Notify users that prefs changed if (PrefsChanged != null) PrefsChanged(); } // Utility method to write our the connection prefs to the registry public static void WritePrefs() { SetPrefString(ServerUriPrefName, ServerURI); SetPrefString(UserNamePrefName, Username); if (!String.IsNullOrEmpty(Password)) { //SetPrefString(PasswordPrefName, Password); SetPrefString(PasswordPrefName, Secure.EncryptString(Password)); } SetPrefString(WorkspacePrefName, Workspace); SetPrefBool(PerforceEnabledPrefName, PerforceEnabled); SetPrefBool(UnityVsSupportPrefName, UnityVsSupport); SetPrefBool(IncludeProjectFilesPrefName, IncludeProjectFiles); SetPrefBool(IncludeSolutionFilesPrefName, IncludeSolutionFiles); SetPrefBool(ShowPathsPrefName, ShowPaths); SetPrefBool(AskBeforeCheckoutPrefName, AskBeforeCheckout); SetPrefBool(DisplayStatusIconsPrefName, DisplayStatusIcons); SetPrefString(HostnamePrefName, Hostname); SetPrefString(DiffToolPathnamePrefName, DiffToolPathname); SetPrefBool(DisplayP4TimingsPrefName, DisplayP4Timings); SetPrefBool(DisplayP4CommandsPrefName, DisplayP4Commands); SetPrefBool(CheckStatusForMenusPrefName, CheckStatusForMenus); SetPrefInt(CheckStatusForMenusMaxItemsPrefName, CheckStatusForMenusMaxItems); SetPrefInt(OperationBatchCountPrefName, OperationBatchCount); SetPrefInt(ConnectionTimeOutPrefName, ConnectionTimeOut); SetPrefBool(WarnOnSpecialCharactersPrefName, WarnOnSpecialCharacters); SetPrefString(IgnoreNamePrefName, IgnoreName); SetPrefString(IgnoreLinesPrefName, IgnoreLines); SetPrefBool(UseTypemapPrefName, UseTypemap); SetPrefBool(EnableLogPrefName, EnableLog); SetPrefInt(ConsoleLogLevelPrefName, (int)ConsoleLogLevel); SetPrefString(LogPathPrefName, LogPath); } static string GetFullPrefName(string aPrefName) { return "P4Connect_" + Main.ProjectName + "_" + aPrefName; } static bool HasPref(string aPrefName) { return EditorPrefs.HasKey(GetFullPrefName(aPrefName)); } static bool HasStringPrefNotEmpty(string aPrefName) { return (!String.IsNullOrEmpty(EditorPrefs.GetString(GetFullPrefName(aPrefName)))); } static void SetPrefString(string aPrefName, string aPref) { EditorPrefs.SetString(GetFullPrefName(aPrefName), aPref); } static void SetPrefInt(string aPrefName, int aPref) { EditorPrefs.SetInt(GetFullPrefName(aPrefName), aPref); } static void SetPrefBool(string aPrefName, bool aPref) { EditorPrefs.SetBool(GetFullPrefName(aPrefName), aPref); } static string GetPrefString(string aPrefName) { return EditorPrefs.GetString(GetFullPrefName(aPrefName)); } static int GetPrefInt(string aPrefName) { return EditorPrefs.GetInt(GetFullPrefName(aPrefName)); } static bool GetPrefBool(string aPrefName) { return EditorPrefs.GetBool(GetFullPrefName(aPrefName)); } // [MenuItem("Edit/Delete Project EditorPrefs", false, 300)] static void DeleteAllEditorPrefs() { // Delete All keys for this project EditorPrefs.DeleteKey(ServerUriPrefName); EditorPrefs.DeleteKey(UserNamePrefName); EditorPrefs.DeleteKey(PasswordPrefName); EditorPrefs.DeleteKey(WorkspacePrefName); EditorPrefs.DeleteKey(UnityVsSupportPrefName); EditorPrefs.DeleteKey(IncludeProjectFilesPrefName); EditorPrefs.DeleteKey(IncludeSolutionFilesPrefName); EditorPrefs.DeleteKey(ShowPathsPrefName); EditorPrefs.DeleteKey(AskBeforeCheckoutPrefName); EditorPrefs.DeleteKey(DisplayStatusIconsPrefName); EditorPrefs.DeleteKey(HostnamePrefName); EditorPrefs.DeleteKey(DiffToolPathnamePrefName); EditorPrefs.DeleteKey(DisplayP4TimingsPrefName); EditorPrefs.DeleteKey(DisplayP4CommandsPrefName); EditorPrefs.DeleteKey(CheckStatusForMenusPrefName); EditorPrefs.DeleteKey(CheckStatusForMenusMaxItemsPrefName); EditorPrefs.DeleteKey(OperationBatchCountPrefName); EditorPrefs.DeleteKey(ConnectionTimeOutPrefName); EditorPrefs.DeleteKey(WarnOnSpecialCharactersPrefName); EditorPrefs.DeleteKey(IgnoreNamePrefName); EditorPrefs.DeleteKey(IgnoreLinesPrefName); EditorPrefs.DeleteKey(UseTypemapPrefName); EditorPrefs.DeleteKey(EnableLogPrefName); EditorPrefs.DeleteKey(ConsoleLogLevelPrefName); } #endregion public static SerializationMode CachedSerializationMode { get; private set; } #region P4CONFIG public static string FindP4ConfigFile(string config) { string directoryName; if (!String.IsNullOrEmpty(config)) { string path = Application.dataPath; while (path != null) { directoryName = Path.GetDirectoryName(path); if (!String.IsNullOrEmpty(directoryName)) { string[] files = System.IO.Directory.GetFiles(directoryName, config); if (files.Count() > 0) { return files[0]; } } path = directoryName; } } return null; } public static void LoadP4ConfigFile(string path) { string line; char[] equalsChars = { '=' }; System.IO.StreamReader file = new System.IO.StreamReader(path); while ((line = file.ReadLine()) != null) { string[] segments = line.Split(equalsChars); if (segments.Length >= 2) { string key = segments[0]; string val = segments[1]; switch (segments[0]) { case "P4PORT": { ServerURI = val; } break; case "P4USER": { Username = val; } break; case "P4CLIENT": { Workspace = val; } break; case "P4PASSWD": { Password = val; } break; case "P4HOST": { Hostname = val; } break; case "P4CHARSET": { Charset = val; } break; } } } file.Close(); } #endregion #region ConfigAsset static string configAssetPath = "Assets/P4Connect/Editor/Config.asset"; // Backing stores for properties [SerializeField] private static string _serverUri; [SerializeField] private static string _username; [SerializeField] private static string _password; [SerializeField] private static string _workspace; [SerializeField] private static bool _unityVsSupport; [SerializeField] private static bool _perforceEnabled; [SerializeField] private static bool _includeSolutionFiles; [SerializeField] private static bool _includeProjectFiles; [SerializeField] private static bool _showPaths; [SerializeField] private static bool _askBeforeCheckout; [SerializeField] private static bool _displayStatusIcons; [SerializeField] private static string _hostname; [SerializeField] private static string _charset; [SerializeField] private static string _diffToolPathname; [SerializeField] private static bool _displayP4Timings; [SerializeField] private static bool _displayP4Commands; [SerializeField] private static bool _checkStatusForMenus; [SerializeField] private static bool _warnOnSpecialCharacters; [SerializeField] private static int _checkStatusForMenusMaxItems; [SerializeField] private static int _operationBatchCount; [SerializeField] private static int _connectionTimeOut; [SerializeField] private static string _ignoreName; [SerializeField] private static string _ignoreLines; [SerializeField] private static bool _useTypemap; [SerializeField] private static bool _enableLog; [SerializeField] private static Logger.LogLevel _consoleLogLevel; [SerializeField] private static string _logPath; [SerializeField] private static string _clientProjectRootMatch; [SerializeField] private static IList<FileSpec> _projectFileSpec; [SerializeField] private static string _depotProjectRoot; public static void WriteConfigAsset() { ConfigAsset asset = ScriptableObject.CreateInstance<ConfigAsset>(); asset.CopyConfigToAsset(); AssetDatabase.CreateAsset(asset, configAssetPath); AssetDatabase.SaveAssets(); } public static bool ReadConfigAsset() { ConfigAsset asset = AssetDatabase.LoadAssetAtPath(configAssetPath, (typeof(ConfigAsset))) as ConfigAsset; if (asset != null) { asset.CopyAssetToConfig(); Config.Refresh(); return true; } else { return false; } } public static void DeleteConfigAsset() { if (!AssetDatabase.DeleteAsset(configAssetPath)) { System.IO.File.Delete(System.IO.Path.Combine(Main.RootPath, configAssetPath)); } } /* If the inspector is used to view a Config Asset, these properties control the presentation */ [CustomEditor(typeof(ConfigAsset))] public class ConfigAssetPropertiesEditor : Editor { public override void OnInspectorGUI() { GUI.enabled = false; DrawDefaultInspector(); GUI.enabled = true; } } #endregion } public class TestMe { [MenuItem("Assets/PrefTest")] public static void Testprefs() { string key = "AAAA"; string payload = "testPrefs1234"; EditorPrefs.DeleteKey(key); EditorPrefs.SetString(key, payload); string rv = EditorPrefs.GetString(key); Debug.Log("rv now: " + rv.ToStringNullSafe()); if (rv.Equals(payload)) { Debug.Log("test successful"); } else { Debug.Log("test failed"); } } } #if DEBUG public class XYZZY : EditorWindow { static XYZZY() { } // Add menu named "Styles" to the Window menu [MenuItem("Window/Styles", false, 1000)] public static void ShowWindow() { // Get existing open window or if none, make a new one: XYZZY window = EditorWindow.GetWindow(typeof(XYZZY), false, "Styles") as XYZZY; window.title = "Styles"; window.name = "Styles"; } public static Vector2 _scrollPosition = new Vector2(); void OnGUI() { EditorGUILayout.BeginVertical(); _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, true, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.box); ShowStyles(GUI.skin); GUILayout.EndScrollView(); EditorGUILayout.EndVertical(); } public static void ShowStyles(GUISkin skin) { foreach (GUIStyle style in skin.customStyles) { GUILayout.Button(style.name, style); } } } #endif }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 16827 | cliaudet | Merging using norman_=>_cliaudet | ||
//guest/norman_morse/dev/p4connect/main/src/P4Connect/P4Connect/P4Connect.Config.cs | |||||
#2 | 16492 | Norman Morse | Integrate from main | ||
#1 | 16264 | Norman Morse | update dev branch | ||
//guest/perforce_software/p4connect/main/src/P4Connect/P4Connect/P4Connect.Config.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Config.cs | |||||
#28 | 16163 | Norman Morse |
Import latest changes from 2015.2/1245676 Fixes disconnect issue on "run" Fixes SSL versioning problem on OSX Added VS2015 support to project files |
||
#27 | 16117 | Norman Morse |
Fix for EditorPrefs related Disconnection. Cleaned up some code. Removed Spurious Comments Initialize Config from within Main |
||
#26 | 15424 | Norman Morse |
Fixed exceptions in Dialogs. Updated release Notes. Added checks to menus for PerforceEnabled |
||
#25 | 15401 | Norman Morse |
Fixed serialization of Config so P4Connect remains connected after a Game Run Cleaned up some menus. |
||
#24 | 15383 | Norman Morse |
Improved Diagnostics, cleaned up unnecessary log output Moved some Dialog Initialization to OnEnable() Fixed Unity 5.1.1 incompatibilities Added Operation support for In Depot Deleted files |
||
#23 | 15298 | Norman Morse | Fix Version Stamping to not use UpdateVersion.exe for personal (workshop) builds. | ||
#22 | 15266 | Norman Morse |
Integrated "UpdateVersion" tool to update the VersionInfo and the DLL properties with information from "Version" EC generates the Version file for us in builds. Workshop users need to generate their own Release number with two zeros (like 2015.2.0.0) which will have the last two numbers replaced with change ID. |
||
#21 | 15244 | Norman Morse |
Better Directory support in "add" "get latest" "refresh" and other commands. Improved Project Root detection Various Bug Fixes and Clean up |
||
#20 | 15146 | Norman Morse |
Rewrote Config Dialog to resize well and work both vertically and horizontally. Fixed some internal issues in file handling. Removed .bytes from default type of "text" |
||
#19 | 15079 | Norman Morse |
Rewrote AssetStatusCache to Cache AssetStatuses and FileMetaData Fixed Edge conditions on Engine Operations Change Debug output defaults. Will now Checkout files which request to be "added" but which already exist in perforce. Output P4Connect version to log on initialization. |
||
#18 | 14801 | Norman Morse |
GA.9 changes. Fixed debug message exceptions Improved Pending Changes dialog for large changesets Changed configuration to allow saving configuration with Perforce disabled. Improved restart after recompile, automatically attempts connection now unless disabled. |
||
#17 | 14193 | Norman Morse |
GA.7 release Refactor Pending Changes Resolve Submit issues. Fixed Menu entries. Handle mismatched file and meta states. |
||
#16 | 13864 | Norman Morse | Final fixes for GA.5 release. | ||
#15 | 13813 | Norman Morse |
Changed Config to call CheckProjectRoot which creates ClientProjectRoot and DepotProjectRoot Filter files in changelists to include only files under the Project root. Run fstat on files in the default change to make sure we have complete metadata |
||
#14 | 13596 | Norman Morse |
GA.3 fixes Update release notes. Fix config dialog initialization, update version Disable warnings for PackageIcons.cs, Fix crash in GetLockState() call |
||
#13 | 13269 | Norman Morse |
Bumped version to 2.7 GA 2 Fixed problem with Hung Config Window and no previous settings Fixed code to automattically attempt to connect to Perforce Server if configuration allows. |
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#12 | 12862 | Norman Morse |
Fixed problem with an empty default change list not refresshing. Fixed crash in is_ignored Removed a lot of log output |
||
#11 | 12568 | Norman Morse | Fixed some error handling during Perforce Configuration | ||
#10 | 12566 | Norman Morse |
Fixed hang when restarting after rebuild Updated Release String to GA |
||
#9 | 12554 | Norman Morse |
Changed OSX DLL checking code. Improved re-connection after restart |
||
#8 | 12553 | Norman Morse |
integrate from internal main Build fixes for EC. Major changes to Configuration and re-initialization code. Bug fixes |
||
#7 | 12512 | Norman Morse | Integrate from Dev branch, preparing for Beta3 release | ||
#6 | 12368 | Norman Morse |
Improved config dialog. Perforce defaults to Enabled |
||
#5 | 12251 | Norman Morse |
Fixes for Beta 2 release Mostly Configuration dialog bug fixes |
||
#4 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
||
#3 | 11378 | Norman Morse |
P4Config support. Debugging DLL Loading issues |
||
#2 | 11224 | Norman Morse |
Add P4Config support to P4Connect. It checks for a P4Config Environment variable, and if found, looks for the controlling P4Config file. It then pre-populates the settings with information from P4Config and kicks off a validate. You can re-run the P4Config routine by turning on and off the checkbox from within the P4Connect settings. |
||
#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |