#if !defined( SCREENFADEH ) #define SCREENFADEH #pragma once typedef struct screenfade_s { float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) float fadeEnd; // When the fading hits maximum float fadeReset; // When to reset to not fading (for fadeout and hold) byte fader, fadeg, fadeb, fadealpha; // Fade color int fadeFlags; // Fading flags } screenfade_t; #endif // !SCREENFADEH
# | Change | User | Description | Committed | |
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#1 | 937 | Sam Stafford |
Renaming my guest directory to the more conventional sam_stafford. |
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//guest/samwise/p4hl/src/common/screenfade.h | |||||
#1 | 936 | Sam Stafford |
Adding P4HL to the public depot. See relnotes.txt for installation instructions; all relevant files are under p4hl/dist. Source code is under p4hl/src in the form of a VC++ project. |